Casting Time 1 Standard action
Schools Conjuration (Teleportation)

EFFECT
Range Medium (100ft + 10ft /2 caster level)
Target (If Any) One 5ft burst within range
Duration 1 round /2 caster levels
Saving Throw Reflex; Spell Resistance yes
Base MP cost 10

DESCRIPTION
This spell was developed as an off-shoot of the Dimensional Slide spell. The spell conjures a black vortex in space that pulls at anything within reach.

Choose one 5ft square within reach. A tear in space swirls in place, dragging all debris, unattended objects, and creatures. If this year is conjured in an occupied space inside an object, that object immediately takes 1d10 points of damage each round as the tear slowly pulls it inside, crushing it. Unattended objects, soil and vegetation inside as it floats 1ft off the ground. Creatures caught in the area must make a Reflex saving throw.
Creatures and objects who fail are sent to a random space on a 300ft by 300ft ovular pocket dimension located outside of time and space. Creatures placed in the pocket dimension are able to breath and eat. A creature that enters this space cannot leave until a number of minutes equal to the amount of MP spent on the spell.
Once the time has elapsed, both the affected creature(s) and objects that were pulled in are flung within 5d10 times 2 miles (horizontally) and 3d10 feet (vertically) of where the tear was originally conjured.

Special:
The pocket dimension does not prevent planar travel. The pocket dimension is considered to be "close" in a relative sense to all planes of existence while being undetectable to most scrying spells (the exception of spells cast by a caster of equal or higher level than the one who cast Warp). A creature can attempt to leave the pocket dimension by locating the space where the tear originated. To do this, the creature must make a Spellcraft Check over the course of 1 minute (DC of 20 + the amount of MP spent on the spell).