
The Seeq are a pig-like race that often make their homes in clustered cities, small coastal villages, or as wandering units of tribesman on steep, mountainous highlands. Adorned with a modest horn, their trundling figures and wide frames are often seen as both slothful and endearing. Their mannerisms, albeit simplistic and mildly crude, do have semblances of jovial inclinations due to a cultural sense of carefree attitudes. This attitude is most likely developed due to a shared nomadic history with the Bangaa and the Garif from the earliest annals of the Seeq race.
The Seeq can come in a variety of colors; Blue is the most common, then yellow, green and red are the rarest. Mixtures of the main colored Seeq can produce offspring with off-shoot colores, such as purple. Seeq have no real racial sensitivities when it comes to the color varieties among their ilk.
Society: Few Seeq ever participate in politics, much less topics or movements of major import due to the general devil-may-care attitudes they share. Some that do have deep seated ambitions: Some noble and pure, others vile and cruel. Seeq tend to care more about the present circumstances of the world rather than the actions that put them there. The Future is a novel thing to ponder to them, however the future can always wait to be found later. Such an outlook further supports their more jovial, strangely calming nature among other races.
Relations: The silhouette and look of the Seeq often lead to some races making quick judgements of them: Their big bellies and carefree nature can come off as slow, dim, and wasteful o races like the Humes, Viera, Moogles, and Lalafells. Other races with similar frames are only slightly less judgemental and can actually see the girth and attitude of the Seeq as a boon to the blue collar labor force. Such races include the Roegadyn, Au Ra, Hrothgar, and surprisingly, the Elezen. Races that are more or less indifferent to them are the Bangaa, Miqo'te, Chocobuddy, and Lupin. Lesser Ascians are also indifferent but do see the Seeq as suitable vessels brimming with a hidden vitality and knack for deep-seated survival.
Standard Racial Traits
- Ability Score Racial Traits: Seeq are hardy and have good instincts, but aren’t terribly bright. They gain +2 Constitution, +2 Wisdom, and –2 Intelligence.
- Size: Seeq are Medium creatures and thus receive no bonuses or penalties due to their size.
- Type: Seeq are humanoids with the Seeq and Animal subtype.
- Base Speed: Seeq have a base speed of 30 feet.
- Languages: Seeq begin play speaking Common and Seeq. Seeq with high Intelligence scores can choose from the following: Banganese, Draconic, Giant, Goblin, Terran, Undercommon. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
- Wide Frame: Seeq receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.
- Defensive Blubber: The belly and skin of a Seeq is more than just fat. Seeq use it to dull most strikes by using their girth. Seeq reduces all non-lethal and bludgeoning damage by 1 per die of damage dealt to them.
Feat and Skill Racial Traits
- Deceptive Competence: Many Seeq are perceived as dull and slow. Those clever enough to recognize this misguided perception can subtlety shape the course of a conversation. Seeq gains a +4 racial bonus to Bluff and Diplomacy checks to improve a creature’s attitude towards them.
- Scavenger: Seeq gain a +2 racial bonus on Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.
Offensive Racial Traits
- Weapon Familiarity: Seeq who are forced to defend themselves often rely on the simplest of weapons. The seeq is proficient with all simple bludgeoning weapons and all weapons in the Tribal weapon group (Including exotic weapons).
- Horned: Although their horn is small, Seeq can weaponize it on occasion. As such, this trait grants a gore attack to all Seeq. The gore attack is a primary attack and deals 1d6 points of piercing damage.
Senses Racial Traits
- Low-Light Vision: Seeq can see twice as far as a hume in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Weakness Racial Traits
- Fire Weakness: Seeq have no primordial fear of fire but fire has been known to burn through them exceptionally well. Seeq take an additional +1 bonus damage per damage die when subject to an effect that inflicts fire damage. In addition, they suffer a -2 penalty to saves against effects with the fire descriptor.
Alternate Racial Traits
- Tricky Brawler: Some Seeq grow up in harsh environments; learning early on that honorable code is a luxury to follow. Seeq with this trait gain the Trickster's Maneuvers feat as a bonus feat without needing to meet the prerequisites. This trait replaces the weapon familiarity racial trait.
- Cornered Fury: Seeq can fight viciously when cut off from friends and allies. Whenever a seeq with this racial trait is reduced to half or fewer of his hit points, and has no conscious ally within 30 feet, he gains a +2 racial bonus on melee attack rolls and to Armor Class. This racial trait replaces defensive blubber.
- Words of the Street: Seeq that live in dense cityscapes and hamlets can develop an ear for whispers. They can pick out subtle movements and messages that most would miss.. A seeq with this racial trait gains a +2 racial bonus to Diplomacy checks made when gathering information. A seeq also applies this bonus to checks to pass on or listen in on secret messages. This racial trait replaces deceptive competence.
- Mercantile: Some seeq follow the lifestyle of a merchant on the road. This provides them with an eye for quality . Seeq with this racial trait gain a +4 racial bonus on Appraise checks made to determine the price of non magical goods. This racial trait replaces the scavenger racial trait.
- Nimble Girth: Some seeq are gifted with an uncanny swiftness than most members of their race. Seeq with this racial trait gain a +2 bonus on Reflex saves and a +1 dodge bonus to AC when unencumbered and wearing no more than light armor. This racial trait replaces wide frame.
- Scent: Some seeq have much more strongly developed senses of smell, instead of keen eyes and ears. These seeq have the scent ability, but take a –2 penalty on all Perception checks based primarily on sight or hearing. This racial trait replaces scavenger.
- Deep Valley Tribesman: Some seeq who live on mountains or deep, craggy valleys tend to grow up with a higher nutritional diet. Seeq with this trait gain a +4 racial bonus to Survival check to navigate mountainous areas and discover resources (such as food water and ores). This trait replaces the deceptive competence racial trait.
Racial Feats
Racial Archetypes
- None (yet)
Favoured Class Bonuses
Black Belt: Add +1/3 to the black belt’s combat maneuver bonus when performing bull rush maneuver.
Dark Knight: Add an additional +1/2 point to the damage dealt by destroy.
Ranger: Choose a one terrain type. Add +1/2 to Acrobatics and Stealth checks while in the chosen terrain. The ranger may choose a different terrain each time this bonus is taken.
Warrior: Add +1/2 to the warrior's attack roll when performing a battle reading.





