pFFMithra

© Square Enix, Final Fantasy XIV

The Miqo'te have diverged into two ethnicities: the Seekers of the Sun and the Keepers of the Moon. While the diurnal Seekers of the Sun worship Azeyma the Warden with their culture revolving around the sun, the nocturnal Keepers of the Moon prefer the shroud of night and offer their piety to Menphina the Lover. The Keepers of the Moon have a custom of applying war paint to their faces, as it is believed the vivid colors grant lunar powers.

Physical Description: Due to the differences of their cultures there are some physical differences between the Seekers of the Sun and the Keepers of the Moon.
Due to their exposure to light, the pupils of a Seeker of the Sun Miqo'te are vertically aligned slits with irises faintly colored. It is common for their eyes to be disparately colored from birth, a trait considered auspicious among their kind.
In contrast, due to their exposure to darkness, the pupils of a Keeper of the Moon Miqo'te are large and round with little iris exposure. They are distinguishable from their diurnal cousins by their darker fur, larger ears, rounder eyes, more pronounced canines, and longer, skinnier tails.
The groups share a superb sense of smell and powerful leg muscles, results of a long evolution geared towards hunting and predation.
Society: Traditionally, miqo'te live in very hierarchical societies. Usually, diurnal miqo'te live in a patriarchal society, headed by a tribe leader and patriarch known as a Nuhn, with a multitude of female miqo'te serving as huntresses and other roles. The Nuhn must be as strong and mighty as his ladyfolk, and be wise enough to lead them through danger and crises. Less dominant males, Tias, may attempt to take the Nuhn’s place through duels, or attempt to form their own tribes with a selection of females. The ability for a Tia to overtake a Nuhn and take his place ensures that the strongest, most cunning and most wise males become Nuhns, but there are often horrid exceptions. Occasionally, multiple Nuhns exist in the same tribe, but this tends to be a rare occurrence and mostly happens in larger tribes.

Nocturnal miqo'te, by contrast, live in matriarchal society built around tight family units. Males are wanderers by nature or perhaps due to the womenfolk seeing them as best in small doses. As such, most nocturnal Miqo'te are raised without fathers, and most of their trades and duties are performed by women, whether it be hunting, family rearing and their various trades with citylife. Males tend to only meet with women for trading and producing children, and not much more. They also have an ill-gained reputation for being inconsiderate poachers, laying waste to environments they reside in, when in truth this is a fringe minority. Most respect local laws and customs, bartering furs and meats for agricultural good and commodities.

Mqo’te that reside in cities, however, tend to have more varied cultures. Though some may hold names that betray their nature as diurnal or nocturnal, their actual behaviors tend to trend toward the local cultures. Thus, in particularly lavish and indulgent societies, a city miqo'te may in fact be wide in girth, a clear contrast to the more fit counterparts in the wild. Other times, miqo'te tend to be far more likely to serve as concubines and escorts, using their magnetism to their advantage.

No matter their origins, miqo'te tend to prefer freedom of movement, often wearing less unwieldy attire and often ensuring their tail is given the ability to dangle freely, the better to aid them in their balance.

Female Names:
Seeker of the Sun: Abodji, Baharra, Cidjaa, Delika, Ebaloh, Fudzol, Gnayak, Hynho, Intana, Juramm, Kebbe, Loonh, Molosi, Ndolobo, Olhmyn, Ptolmi, Qawhau, Rhanbolo, Shuwahe, Sonjha, Tadhara, Yalwann, Zumyn

Seekers of the Sun/Diurnal Miqo’te use their father’s forename as their surname. In addition, their forenames feature a letter of the alphabet followed by their forename (For example, Y’shtola Rhul, signifying her of the Y-tribe, and her father’s name being Y’ruhl).

Keepers of the Moon: Amh, Bukah, Cemi, Daca, Doyoh, Fihpo, Gota, Hahs, Jihli, Kehda, Lalah, Masha, Muijh, Nozih, Osha, Pahja, Qahs, Raih, Sami, Tsimh, Ziuz

Surnames: Akhabila, Bajhiri, Chalahko, Dolabnha, Elakha, Fashonti, Garanjy, Jaab, Khamazom, Lanbatal, Mujuuk, Nbolo, Polaali, Quowaital, Rabntah, Tayuun, Wahcondalo, Zhwan

Mystel: Riqi-Mao, Hanji-Fae, Renda-Sue, Nunsi-Lue, Moshei-Lea, Dulia-Chai

Male Names:
**Seekers of the Sun:* Aba, Binba, Celah, Dinhe, Falh, Ginwa, Halha, Inwa, Jutah, Kayah, Lohi, Malha, Nuloh, Odh, Pinha, Qhulu, Runja, Sheqa, Tykha, Vanih, Wiloh, Xhula, Yarhu, Zula

Seeker of the Sun Miqo'te males use Nuhn or Tia as their surname, depending on their status within their tribe.

Keepers of the Moon: Keepers of the Moon use the same names as their female counterparts, but will often add a suffix to their name. For example, ‘a for the first son, ‘to for the second, ‘li, ‘sae, ‘ra, ‘wo, ‘ya, ‘zi, and ‘tan for the tenth. Although there are ten suffixes, it is rare to see even three sons in even the largest of Keeper societies.

Mystel: Mei-Tatch, Fae-Hann, Chei-Ladd, Zao-Mosch, Vrio-Reeq, Bie-Zumm, Chai-Nuzz

Table: Starting Adulthood Ranges

Adulthood Intuitive Self-Taught Trained
15 Years +1d4years (16 - 19 Years) +1d6 years (16- 21 Years) +2d6 years (17 - 27 Years)

Table: Random Height and Weight

Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5’0 +1d8 in. (5’1 - 5’8) 90 lbs +1d8x5 lbs (95 - 130)
Female 4’8 +1d8 in. (4’9 - 5’6) 80 lbs +1d8x5 lbs (85 - 120)

Standard Racial Traits

Ability Score Modifier: +2 Dexterity, +2 Charisma, and –2 Wisdom/Subrace
Size: Medium
Type: Miqo'te are Humanoids with the Feline subtype
Base Speed: 30 feet
Languages: Miqo'te begin play speaking Common and Miqo'te. Miqo'te with high Intelligence scores can choose any languages they want. See the Linguistics skill page for more information about these languages..

Defense Racial Traits

Nine Lives: Once per day, when a miqo'te makes a Reflex saving throw, she can roll the saving throw twice and take the better result. She must decide to use this ability before the saving throw is attempted.

Reach For The Skys: Miqo'te gain a +4 dodge bonus to AC against airborne creatures, owing to defending colonies from hordes of aerial menaces

Nimble Faller: Miqo'te have an amazing sense of balance and keen knowledge of their own center of gravity. Miqo'te land on their feet even when they take lethal damage from a fall and take damage as if the fall were 10 feet shorter than it actually is. Furthermore, miqo'te gain a +1 bonus to their CMD against trip maneuvers.

Feat and Skill Racial Traits

Nimble Feline: Miqo'te receive Run as a bonus feat and a +2 racial bonus on initiative checks.

Gorgeous Dancer: Miqo’te receive a +2 racial bonus on Acrobatics, Bluff and Perform.

Movement Racial Traits

Sprinter: Miqo'te gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.

Senses Racial Traits

Low-Light Vision: Miqo'te have low-light vision allowing them to see twice as far as humes in dim light.

Alternate Racial Traits

Cat's Claws: Some miqo'te have stronger and more developed claws than other members of their race, and can use them to make attacks. Miqo'te with this racial trait have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage. This racial trait replaces skill bonus.

Social Feline: Miqo'te's generally friendly disposition doesn't preclude craftiness. Some of them see social obstacles as games to be played and won. These miqo'te receive a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This racial trait replaces skill bonus.

Wallclinger: Miqo'te hunters excel at hunting prey from trees and other high vantage points. Miqo'te with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climbspeed affords). This racial trait replaces sprinter.

Death of a Feline: Miqo'te are naturally inquisitive about the world around them, though some are more curious than others. Such miqo'te gain a +4 bonus on Diplomacy checks to gather information, and Knowledge (history) and Knowledge (local) are always class skills for them. If they choose a class that has either of these Knowledge skills as class skills, they gain a +2 racial bonus on those skills instead. This racial trait replaces skill bonus.

Tail-assisted: Miqo'te with this trait have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces sprinter.

Catachan Guard: Miqo'te often live in deeply forested terrain and they have become naturally sure-footed to maintain their hunting prowess in these dangerous environments. Such miqo'te gain a +2 racial bonus on Acrobatics checks and can ignore the first square of difficult terrain caused by foliage each round. This racial trait replaces nine lives and sprinter.

Scent: Some miqo'te favor a keen sense of smell over sensitive sight. Miqo'te with this racial trait gain the scent ability. This racial trait replaces the low-light vision.

Subraces

Some Miqo'te are more dedicated to a specific cultural identity than others.

Miqo'te of these subraces change their ability score and replace Gorgeous Dancer with a different skill bonus.

Seeker Of The Sun

The diurnal Seekers of the Sun worship Azeyma the Warden with their culture revolving around the sun.

Ability Score Modifiers: Seekers of the Sun gain +2 Strength, +2 Dexterity -2 Intelligence

Sunlight Tracker: Seekers of the Sun gain a +2 racial bonus to Survival, Perception and Knowledge (Geography).

Keeper Of The Moon

The nocturnal Keepers of the Moon prefer the shroud of night and offer their piety to Menphina the Lover. The Keepers of the Moon have a custom of applying war paint to their faces, as it is believed the vivid colors grant lunar powers.

Ability Score Modifiers: Keepers of the Moon gain +2 Intelligence, +2 Wisdom, -2 Constitution

Moonlight Training: Keepers Of The Moon gain a +2 racial bonus to Stealth, Perception, and Knowledge (Religion).

Mithra

Cunning and quick witted, the mithra have been amazonian warriors and hunters since the Age of Beasts. Compared to miqo’te, who, if you didn’t see their tail, could be mistaken for a human with unkempt hair, mithra are more overtly bestial in appearance.

*Ability Score Modifiers: They gain +2 Dexterity, +2 Wisdom, and -2 Charisma.

Hunters Born and Bred: Mithra receive a +2 racial bonus on Perception, Stealth, and Survival checks.

Sharlayan Scholar

Though Sharlayan is primarily known for housing Elezen scholars, the Miqo'te there have stamped out their own uniquely enigmatic place in society; with a particular affinity for mastering arcane tongues and history. They aren't the most strong, but their intelligence is unmatched among Miqo'te; save for particularly cunning Keepers.

*Ability Score Modifiers: They gain +2 Dexterity, +2 Intelligence, and -2 Strength.

Eternal Students: Sharlayan Scholars receive a +2 racial bonus on Knowledge: Arcana, Knowledge: History, Knowledge: Religion.

Eulmoran Nobles

Many of the nobles of Eulmore are Mystels; and many of them have grown a bit more sedentary. However, with the threat of everlasting Light upon them, some are willing to lend a hand where ever they can, even if it means actually entering combat. Though a bit less agile than the average Miqo'te, their hardiness and familiarity with business and machines makes them excellent quartermasters.

*Ability Score Modifiers: They gain +2 Constitution, +2 Charisma, and -2 Dexterity.

Venture Capitalist: Eulmoran Nobles receive a +2 racial bonus on Appraise, Craft and Profession checks.

Favoured Class Bonuses

Beastmaster: Add +1/2 to handle animal checks related to feline or leonine creatures.
Black Belt: Add 1 foot to the black belt's base speed. In combat this has an effect only for every five increases to the black belt's base speed.
Monk: Add +1/2 point to the monk’s ki points.
Ranger: Add 1 foot to the ranger's base speed. In combat this has an effect only for every five increases to the ranger's base speed.
Red Mage: Add a +1/2 bonus on concentration checks made to cast defensively.
Thief: Choose forest, plains or urban. Add +1/2 to Acrobatics and Stealth checks while in the chosen terrain. The ranger may choose a different terrain each time this bonus is taken.

Racial Archetypes

None

Racial Feats

None