In Final Fantasy, items that would often be considered magical items, aren’t actually magical items, or at the very least don’t need to be made by a spellcaster. It is for this reason that they are classified as alchemical items, and as such can be made by anyone with ranks in the Craft (alchemy) skill. These items take the place of pathfinder’s standard alchemical items.

Alchemical Items with Craft DCs marked with an asterisk (*) can only be made if the crafter possesses the Master Alchemist feat.

Most, if not all, of the following items can be crafted using the Craft (alchemy) skill, much as other alchemical items can, the DC for doing so (among other details) is listed on the following table. Items without crafting DCs are usually natural, and must instead be harvested from natural sources, or are magical, and can be made through simple magical processes; despite this, they are still considered alchemical items. Some items cannot be obtained except as given by the GM, such as elixirs.

Restorative Alchemical Items

Alchemical Item Craft DC Price Weight
Antidote 20 50 gil -
Diet Rations 25 100 gil 1/2 lbs.
Echo Herbs - 50 gil -
Elixir - - 1 lb.
Ether 30* 250 gil 1/2 lbs.
Eye Drops 15 50 gil -
Gold Needle 30 300 gil -
Green Cherry - 100 gil -
Hi-Ether 45* 1,500 gil 1/2 lbs.
Hi-Potion 30 200 gil 1 lb.
Holy Water - 150 gil 1 lb.
Mega-Potion 35* 500 gil 1 lb.
Phoenix Down 35* 500 gil -
Potion 20 30 gil 1 lb.
X-Potion 45* 1,000 gil 1 lb.

Antidote: An antidote is a cure for poison. Shocking, right? Originally made from an extract of dragon grass (a plant normally poisonous to most humanoids), antidotes are a surprisingly effective cure-all! An antidote can be consumed as a standard action, or used as a splash weapon, much as a potion can. The drinker, or recipient of a direct hit, is immediately cured of the poisoned condition. If the recipient wasn’t poisoned, they instead gain a +5 alchemical bonus to saving throws made to resist poisons for an hour. Alternatively, if they are suffering from a poison-based affliction, they may immediately make a new saving throw against the effect with the +5 alchemical bonus to the save. Success on this save cures the poison completely, removing the Poisoned condition.

Diet Rations: A tin of rations designed to sate even the hungriest of stomachs, laced with an alchemical formula which actively fights off pig curses. A tin of diet rations contains a day’s worth of food for any medium sized creature, that can be consumed as a standard action. When eaten by a pigged creature, that creature returns to its original form and loses the Pigged condition.

Echo Herbs: Historically used in Eblan as an ingredient in smoke bombs, echo herbs emit a cleansing smoke that calms the throat and voice when chewed or crushed. This makes it popular among singers and mothers with sick children alike! In more urban areas, flavoured lozenges are made using hard candy and preserved echo smoke and sold in most shops. A small bundle of echo herbs can be eaten using the drink a potion action. Once eaten, the recipient is cured of the Silenced condition.

Elixir: A golden ambrosia of the gods. Literally nobody knows how it was made, even the best scientists and alchemists cannot figure it out. The current theory is that they are gifts from the powers above, as the details match a drink described in myth. An elixir can be imbibed using the drink a potion action, or thrown as a splash weapon. The imbiber, or recipient of a direct hit, recovers all of their hit points, and all of their magic points. This does not heal unliving creatures, such as undead and most constructs. If a creature is damaged by magical healing, they would die immediately upon getting hit by, or upon drinking, an elixir.

Ether: An inhalable mist. The recipe for ether is tightly kept from the public in many regions. Whatever it’s made from, it smells and tastes deeply of petrol. Ethers can be inhaled using the drink a potion action, or thrown as a splash weapon. If the recipient has a magic pool, they recover 5 magic points.

Eye Drops: Eye drops are formulated precisely to clear anything from your eyes, from dirt to ink to dark magic, and properly rehydrate them, if necessary. A bottle of eyedrops can be applied to the user or one of their adjacent allies using the drink a potion action, despite actually being applied to the eyes. When applied, the eye drops dissipate, curing any temporary Blinded condition the recipient may be inflicted with. Eye drops cannot cure permanent blindness, or blindness caused by things such as eye damage or neurological conditions, as they only address external factors.

Gold Needle: A simple acupuncture needle, covered in a golden metal. The name is a slight misnomer, as gold needles are actually coated with an alloy of alchemical silver and gold. Gold needles can be inserted into a petrified creature’s statue to immediately relieve them of their petrification, removing the Petrified condition.

Green Cherry: A rare variant of a common fruit, only growing on eastern islands, known for alluring kappa. While hard to find in some urban areas, you may find a brand of alcoholic drinks that commonly uses them as an ingredient. A green cherry can be eaten using the drink a potion action. Once eaten, the recipient is cured of the Imped condition.

Hi-Ether: Hi-ethers are almost never found for sale on the open market, and are instead purchased on commission, crafted by those skilled alchemists who know the secret of their creation. Hi-ethers are much like ethers in that they’re inhalable, but their age compared to standard ethers turns its ingredients into a smoky powder. It tastes even worse than a regular ether, too. Hi-ethers can be inhaled using the drink a potion action, or thrown as a splash weapon. If the consumer has a magic pool, they recover 20 magic points.

Hi-Potion: Hi-potions are a natural variant of the potion, substituting the lemon for lime, and the soda water with ginger ale. It’s actually much more energizing than its older sibling! A hi-potion functions identically to a potion, except that it heals 25 damage.

Holy Water: Commonly found in churches, holy water is a simple flask of water, anointed by a holy priest. Holy Water may be imbibed or thrown as a splash weapon. The drinker, or recipient of a direct hit is cured of the Cursed and Zombified conditions.

Mega-Potion: This double-dose of lime and ginger ale has had a hefty amount of vanilla extract added in before being heavily carbonated. A mega-potion isn't drunk, fortunately, as its taste is often considered abhorrent, instead, this concoction's scent alone is energizing enough. A mega-potion can the thrown down on your own square by using the drink a potion action or thrown as a splash weapon. Wherever it lands, all creatures within 10ft of where it lands are healed 40 hit points. A mega-potion does not cause damage to creatures damaged by magical healing.

Phoenix Down: Though few actually understand why, by alchemically treating these rare red-and-yellow feathers in a certain way, they are capable of ressucitating the recently departed. Provided that the creature has been dead for no more than 10 minutes, the creature recovers 5d8+10 hit points. If the healed creature’s hit point total is at a negative amount less than its Constitution score, it comes back to life and stabilizes at its new hit point total. If the creature’s hit point total is at a negative amount equal to or greater than its Constitution score, the creature remains dead and a second phoenix down cannot help them. Creatures brought back to life via a phoenix down gain a temporary negative level that lasts for 1 day. A phoenix down has no effect against a living creature, but does deal damage to undead.

Potion: While “potion” might be a vague term in Pathfinder, in Final Fantasy, it’s actually very specific. A potion is an alchemical beverage, typically made with soda water, lemon, honey, and mint. In some regions a “potion cocktail” is an alcoholic beverage containing potion, with the addition of a clear liquor, and in regions such as Midgar and Galbadia, potions are a mass-produced energy drink, made with mint and lemon extracts.

A potion may be imbibed using the drink a potion action, or thrown as a splash weapon. The drinker, or recipient of a direct hit heals 10 points of damage. This does not heal unliving creatures, such as undead and most constructs. If a creature is damaged by magical healing, they would also be damaged by a potion’s healing.

X-Potion: X-potions are quite hard to make, and often are unable to be found in most shops. The recipe has been lost to time, though some alchemists have reverse-engineered the recipe, selling them at a high price. Whatever might be in it, there’s a strong bitter flavour to it, though oddly it still tastes much like its predecessors. A x-potion functions identically to a potion, except that it heals 100 damage.