Awe-Inspiring Grace (Combat, Performance)
Your agility in combat translates into crowd-pleasing displays.
Prerequisites: Dex 15, base attack bonus +3.
Benefit: You can apply your Dexterity modifier instead of your Charisma modifier to performance combat checks.
In addition, when you spend a swift action to attempt a performance combat check that was triggered by a successful trip, disarm, dirty trick, steal or reposition combat maneuver check or a successful feint, you gain a +2 bonus on the performance combat check. For every 5 points by which your attack exceeded your opponent’s CMD, or your bluff check exceeds the DC in the case of a feint, this bonus increases by 2.
Special: Characters with the finesse training ability may use their level in the class that grants finesse training in place of their base attack bonus (in addition to any base attack bonus gained from other classes) for the purposes of qualifying for this feat.
Awe Inspiring Smash (Combat, Performance)
Your fury in combat translates into crowd-pleasing displays.
Prerequisites: Str 15, base attack bonus +3.
Benefit: You can apply your Strength modifier instead of your Charisma modifier to performance combat checks.
In addition, when you spend a swift action to attempt a performance combat check that was triggered by a successful bull rush, drag, hamstring, overrun or sunder combat maneuver check, you gain a +2 bonus on the performance combat check. For every 5 points by which your attack exceeded your opponent’s CMD, this bonus increases by 2.
Dramatic Display (Combat, Performace)
Your skill with your weapon is obvious to enemies and onlookers alike.
Prerequisites: Dazzling Display
Benefit: When you spend a swift action to make a performance check, you exude an aura of awe-inspiring skill. You gain a +2 bonus on your performance check, and gain a +2 bonus on all attack rolls and combat maneuver checks until the end of your next turn.
Hero's Display (Combat, Performace)
With a dramatic flourish you display your weapons to the crowd. Onlookers are elated, and your enemies are demoralized.
Prerequisites: Dazzling Display, Weapon Focus.
Benefit: When you spend a swift action to make a performance combat check, you present a weapon from the weapon group you chose Weapon Focus that you are proficient with in a triumphant display. You gain a +2 bonus on the performance combat check and make an Intimidate check to demoralize all foes within 30 feet who can see your display.
Leapfrog (Combat, Performance)
You can use an opponent as a springboard.
Prerequisites: Acrobatics 3 ranks.
Benefit: When you spend a swift action to attempt a performance combat check after a successful charge attack or combat maneuver, you gain a +2 bonus on your performance combat check and gain a +4 bonus on your next Acrobatics, Climb, Fly, Ride, or Swim check attempted before the end of your next turn.
Masterful Display (Combat, Performance)
You craft a special victory performance that causes the crowd to go wild.
Prerequisites: Dazzling Display, any two performance feats.
Benefit: Choose the effects of any two performance feats you have. When you make a performance combat check, you gain the benefits of those two feats, but you only gain a +2 bonus on the performance combat check.
Masterful Flourish (Combat, Performance)
Your training with gladiatorial weapons gives you the upper hand when using them in performance combat.
Prerequisites: Weapon training class feature.
Benefit: When wielding a weapon with the performance weapon special quality that belongs to a category of weapons in which you have weapon training, you may add the bonus from your weapon training to any performance combat checks made as a result of using the weapon.
Mocking Dance (Combat, Performance)
You do a little dance that mocks your foe and entertains the crowd.
Prerequisites: Acrobatics 4 ranks or Perform (dance) 4 ranks.
Benefit: When you spend a swift action to make a performance combat check, before making that check you can either move 5 feet without provoking attacks of opportunity, or you can move your speed and provoke attacks of opportunity. You cannot end this move in a space where you threaten an enemy. If you do move at least 5 feet, you gain a +2 bonus on the performance combat check.
Murderer's Circle (Combat, Performance)
After savaging your foe, you circle like a hunter ready for the kill.
Prerequisite: Dodge, Acrobatics 4 ranks.
Benefit: When you spend a swift action to make a performance combat check after scoring a critical hit or performing a combat maneuver, and you are adjacent to the target of the critical hit or combat maneuver, you can move to any other space that is adjacent to the target without provoking attacks of opportunity. You must have a clear path to that space and the ability to reach it by spending a move action. If you end this move in any space other than the one where you started, you gain a +2 bonus on the performance combat check.
Savage Display (Combat, Performance)
With your victory and a roar, you push yourself on with increased savagery.
Prerequisites: Dazzling Display.
Benefit: When you spend a swift action to make a performance combat check, you gain a +2 bonus on your performance combat check and gain a +1d6 bonus on damage rolls until the end of your next turn. This extra damage is not precision damage.
Savage Surge (Combat, Performance)
You can channel your rage into crowd-pleasing displays of brutality that aid you in the arena.
Prerequisites: Intimidating Prowess, rage class feature.
Benefit: When attempting a performance combat check while raging, you may, as a free action, expend a number of your daily rounds of rage up to half your warrior level to create a display of savagery. You gain a bonus on the performance combat check equal to half the number of rounds expended, rounded down. If you expend all your remaining rounds of rage in this manner, thus ending your rage, you gain an additional +2 bonus on the check.
Second Wind (Combat, Performance)
The roar of the crowd strengthens your resolve.
Prerequisites: Toughness
Benefit: When you spend a swift action to attempt a performance combat check, you gain a +2 bonus on your performance combat check, and if you are shaken, sickened, or fatigued, these conditions are suppressed until the end of your next turn.
Spectacular Exit (Combat, Performance)
You have mastered acrobatic maneuvers that turn even your retreats into breathtaking feats of skill.
Prerequisites: Dex 15, Dodge, Acrobatics 7 ranks.
Benefit: When you must attempt a performance combat check because you used the withdraw action, you can attempt an Acrobatics check against your opponent’s CMD before the performance combat check. Success allows you to withdraw without taking the standard –5 penalty on your check. In addition, for every 5 points by which your Acrobatics check result exceeds your opponent’s CMD, you gain a +1 bonus on all Perform checks you make for the remainder of the round.
Thrilling Vengeance (Combat, Performance)
Your savage rage thrills the crowd as you turn it upon a foe that has harmed you.
Prerequisites: Base attack bonus +3, rage class feature.
Benefit: When you spend a swift action to attempt a performance combat check while you’re raging, you gain a +2 bonus on the check if the trigger involved you dealing damage to a creature that had hit you within the last round.
For Your Information
The feats Dazzling Display, Master Combat Performer, Performance Weapon Mastery, Performing Combatant and Stage Combatant are related to performance feats but are not, themselves, classified as such.





