All of the weapon abilities below can be applied to melee and ranged weapons. Ranged weapons with these abilities bestow the ability onto their ammunition, if applicable.

Blindstrike

Price +1 bonus; Aura moderate necromancy; CL 5th; Weight -
A blindstrike weapon can blind its target. Upon a successful hit with the blindstrike weapon, the target must make a Fortitude Save (DC 10 + 2 x weapon’s enhancement bonus + wielder’s Charisma Modifier) or be inflicted with blind for five rounds.
Construction Requirements
Craft Magic Arms and Armor, blind; Cost +1 bonus

Poisonstrike

Price +1 bonus; Aura moderate necromancy; CL 8th; Weight -
A poisonstrike weapon has a method of delivering magical poison, and a pseudo-infinite reservoir of said poison. Upon a successful hit with the poisonstrike weapon, the target must make a Fortitude Save (DC 10 + 2 x weapon’s enhancement bonus + wielder’s Charisma Modifier) or be inflicted with poison for five rounds.
Construction Requirements
Craft Magic Arms and Armor, poison; Cost +1 bonus

Plaguestrike

Price +2 bonus; Aura moderate necromancy; CL 10th; Weight -
A plaguestrike weapon carries a pestilence with it wherever it goes. Upon a successful hit with the plaguestrike weapon, the target must make a Fortitude Save (DC 10 + 2 x weapon’s enhancement bonus + wielder’s Charisma Modifier) or be inflicted with disease for five rounds.
Construction Requirements
Craft Magic Arms and Armor, infect; Cost +2 bonus

Silencestrike

Price +1 bonus; Aura moderate transmutation; CL 8th; Weight -
A silencestrike weapon can silence foes. Upon a successful hit with the silence strike weapon, the target must make a Fortitude Save (DC 10 + 2 x weapon’s enhancement bonus + wielder’s Charisma Modifier) or be inflicted with silence for five rounds.
Construction Requirements
Craft Magic Arms and Armor, silence; Cost +1 bonus

Sleepstrike

Price +1 bonus; Aura moderate enchantment (compulsion); CL 8th; Weight -
A sleepstrike weapon can put foes to sleep. Upon a successful hit with the sleepstrike weapon, the target must make a Fortitude Save (DC 10 + 2 x weapon’s enhancement bonus + wielder’s Charisma Modifier) or be inflicted with sleep for five rounds.
Construction Requirements
Craft Magic Arms and Armor, sleep; Cost +1 bonus

Slowstrike

Price +2 bonus; Aura moderate transmutation; CL 10th; Weight -
A slowstrike weapon can slow the flow of time surrounding stricken foes. Upon a successful hit with the slowstrike weapon, the target must make a Fortitude Save (DC 10 + 2 x weapon’s enhancement bonus + wielder’s Charisma Modifier) or be inflicted with slow for five rounds.
Construction Requirements
Craft Magic Arms and Armor, slow; Cost +2 bonus

Stonestrike

Price +3 bonus; Aura moderate transmutation; CL 12th; Weight -
A stonestrike weapon can turn any unlucky souls struck with it to stone. Upon a successful hit with the stonestrike weapon, the target must make a Fortitude Save (DC 10 + 2 x weapon’s enhancement bonus + wielder’s Charisma Modifier) or be inflicted with the Petrified condition. The affected creature is petrified indefinitely with no discernible duration. However, the petrified condition itself can only be removed with a casting of Esuna - provided that the spell is empowered by an amount of MP equal to the DC of the save - 2. A successful save renders the creature immune to the effects of a stonestrike weapon for 24 hours.
Construction Requirements
Craft Magic Arms and Armor, break; Cost +3 bonus

Zombiestrike

Price +3 bonus; Aura moderate necromancy; CL 15th; Weight -
A zombiestrike weapon, through necromantic magic can zombify its targets in an instant. Upon a successful hit with the zombiestrike weapon, the target must make a Fortitude Save (DC 10 + 2 x weapon’s enhancement bonus + wielder’s Charisma Modifier) or be inflicted with zombie for five rounds.
Construction Requirements
Craft Magic Arms and Armor, zombify; Cost +3 bonus

Flamebind

Price +1 bonus; Aura moderate abjuration; CL 5th; Weight -
A weapon with this enchantment is completely wrapped in small motes of flame. The wielder can speak a command word as a free action to suppress or ignite these flames, although the scabbard or holster of the weapon is also designed to suppress them automatically when sheathed. A flamebind weapon deals an additional 1d3 points of physFire damage on a successful hit. In addition, the additional damage dealt by a flamebind weapon can be multiplied on a critical hit so long as the critical multiplier of the weapon is no higher than a x2. This cap is increased by 1 per +2 enhancement bonus on the weapon (including special weapon special abilities that cost a +2 bonus). This does count the +1 bonus cost of this weapon special ability.
Construction Requirements
Craft Magic Arms and Armor, enstrike; Cost +1 bonus

Icebind

Price +1 bonus; Aura moderate abjuration; CL 5th; Weight -
A weapon with this enchantment is completely wrapped in small motes of frost. The wielder can speak a command word as a free action to suppress or cover the weapon in a sheet of frost, although the scabbard or holster of the weapon is also designed to suppress them automatically when sheathed. An icebind weapon deals an additional 1d3 points of physIce damage on a successful hit. In addition, the additional damage dealt by an icebind weapon can be multiplied on a critical hit so long as the multiplier of the weapon is no higher than a x2. This cap is increased by 1 per +2 enhancement bonus on the weapon (including special weapon special abilities that cost a +2 bonus). This does count the +1 bonus cost of this weapon special ability.
Construction Requirements
Craft Magic Arms and Armor, enstrike; Cost +1 bonus

Gustbind

Price +1 bonus; Aura moderate abjuration; CL 5th; Weight -
A weapon with this enchantment is completely wrapped in whirling winds. The wielder can speak a command word as a free action to suppress or cover the weapon in a miniature dust devil, although the scabbard or holster of the weapon is also designed to suppress them automatically when sheathed. A gustbind weapon deals an additional 1d3 points of physWind damage on a successful hit. In addition, the additional damage dealt by a gustbind weapon can be multiplied on a critical hit so long as the multiplier of the weapon is no higher than a x2. This cap is increased by 1 per +2 enhancement bonus on the weapon (including special weapon special abilities that cost a +2 bonus). This does count the +1 bonus cost of this weapon special ability.
Construction Requirements
Craft Magic Arms and Armor, enstrike; Cost +1 bonus

Sparkbind

Price +1 bonus; Aura moderate abjuration; CL 5th; Weight -
A weapon with this enchantment is completely wrapped in static cling. The wielder can speak a command word as a free action to suppress or cover the weapon in lashes of lightning, although the scabbard or holster of the weapon is also designed to suppress them automatically when sheathed. A sparkbind weapon deals an additional 1d3 points of physLightning damage on a successful hit. In addition, the additional damage dealt by a sparkbind weapon can be multiplied on a critical hit so long as the multiplier of the weapon is no higher than a x2. This cap is increased by 1 per +2 enhancement bonus on the weapon (including special weapon special abilities that cost a +2 bonus). This does count the +1 bonus cost of this weapon special ability.
Construction Requirements
Craft Magic Arms and Armor, enstrike; Cost +1 bonus

Rumblebind

Price +1 bonus; Aura moderate abjuration; CL 5th; Weight -
A weapon with this enchantment is completely wrapped in earthen shrapnel. The wielder can speak a command word as a free action to suppress or cover the weapon in layers of sharp debris, although the scabbard or holster of the weapon is also designed to suppress them automatically when sheathed. A rumblebind weapon deals an additional 1d3 points of physEarth damage on a successful hit. In addition, the additional damage dealt by a rumblebind weapon can be multiplied on a critical hit so long as the multiplier of the weapon is no higher than a x2. This cap is increased by 1 per +2 enhancement bonus on the weapon (including special weapon special abilities that cost a +2 bonus). This does count the +1 bonus cost of this weapon special ability.
Construction Requirements
Craft Magic Arms and Armor, enstrike; Cost +1 bonus

Aquabind

Price +1 bonus; Aura moderate abjuration; CL 5th; Weight -
A weapon with this enchantment is completely wrapped in propulsed streams of water. The wielder can speak a command word as a free action to suppress or cover the weapon in bubbles that burst into miniature rivers, although the scabbard or holster of the weapon is also designed to suppress them automatically when sheathed. An aquabind weapon deals an additional 1d3 points of physWater damage on a successful hit. In addition, the additional damage dealt by a aquabind weapon can be multiplied on a critical hit so long as the multiplier of the weapon is no higher than a x2. This cap is increased by 1 per +2 enhancement bonus on the weapon (including special weapon special abilities that cost a +2 bonus). This does count the +1 bonus cost of this weapon special ability.
Construction Requirements
Craft Magic Arms and Armor, enstrike; Cost +1 bonus

Darkbind

Price +1 bonus; Aura moderate abjuration; CL 8th; Weight -
A weapon with this enchantment is completely wrapped in nightmarish shadows. The wielder can speak a command word as a free action to suppress or cover the weapon in shifting shadows, although the scabbard or holster of the weapon is also designed to suppress them automatically when sheathed. A darkbind weapon deals an additional 1d3 points of physDark damage on a successful hit. In addition, the additional damage dealt by a darkbind weapon can be multiplied on a critical hit so long as the multiplier of the weapon is no higher than a x2. This cap is increased by 1 per +2 enhancement bonus on the weapon (including special weapon special abilities that cost a +2 bonus). This does count the +1 bonus cost of this weapon special ability.
Construction Requirements
Craft Magic Arms and Armor, enstrike; Cost +1 bonus

Lightbind

Price +1 bonus; Aura moderate abjuration; CL 8th; Weight -
A weapon with this enchantment is completely wrapped in beautiful radiance. The wielder can speak a command word as a free action to suppress or cover the weapon in motes of holy energy, although the scabbard or holster of the weapon is also designed to suppress them automatically when sheathed. A lightbind weapon deals an additional 1d3 points of physLight damage on a successful hit. In addition, the additional damage dealt by a lightbind weapon can be multiplied on a critical hit so long as the multiplier of the weapon is no higher than a x2. This cap is increased by 1 per +2 enhancement bonus on the weapon (including special weapon special abilities that cost a +2 bonus). This does count the +1 bonus cost of this weapon special ability.
Construction Requirements
Craft Magic Arms and Armor, enstrike; Cost +1 bonus

Venombind

Price +1 bonus; Aura moderate abjuration; CL 5th; Weight -
A weapon with this enchantment is completely wrapped in decadent acid. The wielder can speak a command word as a free action to suppress or cover the weapon in decaying acid, although the scabbard or holster of the weapon is also designed to suppress them automatically when sheathed. A venombind weapon deals an additional 1d3 points of physPoison damage on a successful hit. In addition, the additional damage dealt by a venombind weapon can be multiplied on a critical hit so long as the multiplier of the weapon is no higher than a x2. This cap is increased by 1 per +2 enhancement bonus on the weapon (including special weapon special abilities that cost a +2 bonus). This does count the +1 bonus cost of this weapon special ability.
Construction Requirements
Craft Magic Arms and Armor, enstrike; Cost +1 bonus