pFFLalafell

© Square Enix, Final Fantasy XIV

Lalafell resemble children in size, though this does not reflect their age. In fact, they do not seem to change their appearance at all as they age. The Lalafell are said to understand the importance of the balance between natural harmony and magic. Lalafell lack the physical strength and durability of their fellow enlightened races as a result of their racial prejudice towards magical study, but they do control greater reserves of magical power as a result, and are the most studious and intelligent of the races.

Physical Description: The Lalafell are a folk both rotund and diminutive. Small by any race's standards and possessed of a childlike countenance, it proves difficult for non-Lalafell to gauge an individual's age with any degree of accuracy.

Society: Originally an agricultural people inhabiting the fertile islands of the south seas, Lalafells found their way to Eorzea via the burgeoning trade routes. From there, Lalafells split into two groups - the Plainsfolk, making a home of Eorzea’s plains. and the Dunesfolk, living in the scorching sands of Thanalan.

Relations: Lalafell are treated with respect by the other races, a result of their natural cunning. Despite their childlike appearance, Lalafells are widely feared on the battlefield of finance and charting the unknown waters of economics.

Alignment and Religion: While Lalafellin custom lends towards a chaotic disposition, Lalafell can be of any alignment. Lalafell tend towards the worship of Nald’thal.

Adventurers: Lalafell may venture for many reasons, but the allure of coin is a common factor.

Female Names: Lalafellin names generally consist of two or three syllables, used in various patterns. Female Plainsfolk follow a ‘ABB AB’ naming scheme, while Dunesfolk follow an ‘AAB AB’ pattern. Examples include Kururu Kuru, Mimomo Mimo, and Utata Uta for Plainsfolk and Fufucha Fucha, Momodi Modi, and Susuba Suba for Dunesfolk.

Male Names: Lalafellin names generally consist of two or three syllables, used in various patterns. Male Plainsfolk follow a ‘AB CB’ naming scheme, while Dunesfolk follow an ‘AAB CCB’ pattern. Examples include Alka Zolka, Durena Zurena, and Teledji Adeledji for Plainsfolk, and Cocobuki Lolobuki, Papalymo Totolymo, and Rurufana Popofana for Dunesfolk.

Table: Starting Adulthood Ranges

Adulthood Intuitive Self-Taught Trained
After 17 Years +1d3 years (18 - 20 Years) +1d4 years (18 - 21 Years) +2d4 years (19 - 25 Years)

Table: Random Height and Weight

Gender Base Height Height Modifier Base Weight Weight Modifier
Male 2 ft. 8 in. +2d4 in. (2 ft. 10 in. - 3 ft. 4 in.) 35 +2d4 lbs (37 - 43)
Female 2 ft. 8 in. +2d4 in. (2 ft. 10 in. - 3 ft. 4 in.) 35 +2d4 lbs (37 - 43)

Standard Racial Traits

Ability Score Modifier: +2 Dexterity, +2 Intelligence, and –2 Strength.
Size: Lalafells are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Base Speed: Lalafells have a base speed of 20 feet.
Languages: Lalafells begin play speaking Lalafellian and Common. Lalafells with high Intelligence scores can choose from the following: Draconic, Dwarven, Elvaan, Galkan, Giant, Goblin, and Orc. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

Giant Dodger: Lalafells get a +4 dodge bonus to AC against monsters of the giant subtype, and creatures 3 or more size categories larger than they are (Usually huge and larger). This does not apply twice.

Latent Resistance: Due to their innate magical attunement, Lalafells get a +1 racial saving throw bonus against spells or spell-like effects.

Refusal to Lose: Lalafells gain a +2 racial bonus on Will saving throws to resist spells and spell-like abilities of the illusion school. In addition, if a Lalafell fails such a save, it receives another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). This second save is made at the same DC as the first. If the Lalafell has a similar ability from another source, it can only use one of these abilities per round, but can try the other on the second round if the first reroll ability fails.

Feat and Skill Racial Traits

Studious Scholar: Lalafell value knowledge and learning about the field of magic. They gain a +2 racial bonus on Knowledge (Arcana) and Spellcraft checks.

Craftfolk: Lalafell receive a +2 racial bonus on a Craft or Profession skill of their choice.

Magical Racial Traits

Arcane Skill: Lalafell gain a +2 racial bonus on caster level checks made to overcome spell resistance and a +2 racial bonus on dispel checks.

Defensive Casting: Lalafell gain a +2 racial bonus on concentration checks made to cast spells defensively.

Spell-Like Ability (Su): Lalafell can use detect magic at will as a spell-like ability (caster level equal to the Lalafell's class level).

Senses Racial Traits

Low-light Vision: Lalafell can see twice as far as a hume in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.

Alternate Racial Traits

Academician: Some Lalafell are more academically inclined than their kin. Lalafell with this racial trait gain a +2 bonus on any single Knowledge skill and always treat that skill as a class skill. This racial trait replaces craftfolk.

Architectural Ingenuity: Some Lalafell demonstrate incredible talent for building and adjusting structures. These Lalafell gain a +2 racial bonus on Knowledge (engineering) checks and on Craft and Perception checks related to structures (including structural traps). This racial trait replaces craftfolk.

Trickster: All Lalafell love pranks, but some specialize in those improvised during battle. These Lalafell gain Trickster's Maneuvers as a bonus feat without needing to meet the prerequisites. This racial trait replaces giant dodger and craftfolk.

Eternal Hope: Lalafell rarely lose hope and are always confident that even hopeless situations will work out. Lalafell with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the Lalafell may reroll and use the second result.This racial trait replaces giant dodger.

Explorer: Many Lalafell are obsessed with seeing as much of the world as possible, rather than perfecting some specific talent or vocation. These Lalafell gain a +2 racial bonus on Climb checks and checks for one Knowledge skill of their choice. This racial trait replaces craftfolk and defensive casting.

Inquisitive: Lalafell have a knack for being in places they shouldn’t be. Lalafell with this trait gain a +2 racial bonus on Disable Device and Escape Artist checks. This racial trait replaces Studious Scholar.

Intrepid Settler: Some Lalafell add to the thrill of living by settling in precarious places. These intrepid Lalafell gain a +2 racial bonus on saving throws against fear effects and on Acrobatics, Climb, and Swim checks. This racial trait replaces Studious Scholar and craftfolk.

Magical Linguist: Lalafell study languages in both their mundane and supernatural manifestations. Lalafell with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Lalafell with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—comprehend languages, message, read magic. The caster level for these effects is equal to the Lalafell’s level. This racial trait replaces spell-like ability.

Polyglot: Some Lalafell, especially those who spend a lot of time traveling, develop a talent for learning new languages. These Lalafell gain a +2 racial bonus on Linguistics checks, and it is always a class skill for them. Lalafell with this racial trait also begin play with the ability to speak Common, Lalafellan, and any one other language of their choice in addition to bonus languages due to high Intelligence. They still gain the normal list of Lalafell bonus languages. This racial trait replaces Studious Scholar and alters the Lalafell language racial trait.

Practicality: Lalafell value hard work and common sense. Lalafell with this racial trait gain a +2 bonus on any one Craft or Profession skill, as well as on Sense Motive checks and saves against illusions. This racial trait replaces Studious Scholar and arcane skill.

Student of the City: Lalafell of the city learn all they can from newcomers and tend to make contacts in all quarters. They gain a +2 racial bonus on Knowledge (local) checks, and can use that skill to gather information in place of Diplomacy. This racial trait replaces craftfolk.

Vivacious: Some Lalafell recover 50% more hit points (minimum 1) whenever they recover hit points from rest. Whenever they are healed of hit point damage by a spell, they heal an additional amount equal to 1/2 the spell’s caster level (minimum 0). The extra healing does not apply to spells that grant fast healing or similar effects. This racial trait replaces Latent Resistance.

Warden of Nature: Lalafell must often protect their homes against unnatural or pestilential infestations. Lalafell with this racial trait gain a +2 dodge bonus to AC against aberrations, oozes, and vermin, and a +1 bonus on attack rolls against them because of their special training. This racial trait replaces David and Goliath.

Wright: Some Lalafell prefer to use their natural talents with mechanisms to drive machines. These Lalafell gain a +2 racial bonus on Drive checks and on Craft and Repair checks to build or repair vehicles. This racial trait replaces craftfolk and Studious Scholar.

Subraces

Gnomes

Probably the only race equal to or shorter in stature to Lalafell, the Gnomes share much of their inquisitive nature, but are much more personable. Unfortunately, their predisposition against manual labour makes them ill effective at melee combat.

Ability Score Increase: Gnomes gain a +2 bonus to Dexterity, +2 to Charisma and a -2 Penalty to Strength

Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier. Using a spell from Gnome Magic puts all spells on a one minute cooldown. This replaces Arcane Skill and Spell-Like Ability

Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon. This replaces Studious Scholar

Tinker’s Techniques: Gnomes gain a +2 in two craft skills of their choice. This replaces craftfolk

Mechanical Expert: Gnomes gain a +2 to Knowledge (Engineering) and Profession (Engineer). This replaces Defensive Casting

Lilties

Lilties are a stout combative race who’s prowess on the field of battle is a direct effect of their prior racial inclination for war.

Ability Score Increase: Lilties gain a +2 to Strength, a +2 to Wisdom and a -2 to Intelligence.

Warborn: Lilties are aggressive and combatative, and adept at using polearms larger than themselves. They may wield Simple and Martial polearms as if they are a medium creature without issue. The Lilty must still have proficiency in the weapon as normal. This also does not apply to weapons that are modified to become polearms This replaces Arcane Skill and Defensive Casting

Honor-Trained: All Lilties learn even the most basic of their race’s warrior techniques. Once per encounter, the Lilty can make use of the Bushido Fang maneuver, using their Wisdom modifier as their initiator modifier. If the Lilty has levels in a class that makes use of maneuvers and disciplines, they count as knowing Bushido Fang in addition to any granted by their class, even if their class does not allow access to Warrior’s Way. Lilties can ready the action required for Bushido’s Fang as a normal initiator can.

Bushido Fang
Discipline: Warrior’s Way (Strike); Level 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous

The first, most basic lesson taught to practitioners of Warrior's Way is that timing is everything. By waiting for the perfect time to strike, you deliver a harsh blow that cuts into your enemy far more effectively. Make a melee attack; if successful, you deal an additional 1d6 points of damage. 

If you ready the initiation action for this strike, you gain an insight bonus to the attack roll equal to your initiation modifier.

Honor-Trained replaces Spell-Like Ability and Studious Scholar

Favoured Class Bonuses

Bard: Add +5% to the chance that being stunned, dazed or knocked unconscious causes you to lose your stored verses one round later, rather than instantly.
Black Mage: Reduce the amount of rest a black mage needs to recover MP by 10 minutes. MP spent within eight hours of recovering MP still counts against the MP he can recover.
Mystic Knight: Add +1/3 to the resistance sentinel provides against the element the mystic knight’s attuned element is strong against.
Red Mage: Add +1/6 to the caster level boost provided by ruby acceleration.
Thief: Add +1/3 on disable device and perception checks related to magical traps.
White Mage: Reduce the amount of rest a white mage needs to recover MP by 10 minutes. MP spent within eight hours of recovering MP still counts against the MP he can recover.

Racial Archetypes

None

Racial Feats

None