Casting Time 1 standard action
Schools: Necromancy [Dark]

EFFECT
Range Touch
Target Creature touched
Duration Instantaneous
Saving Throw Will half; Spell Resistance Yes
Base MP Cost: 5

DESCRIPTION
You absorb the life energy of another. When you cast this spell and then make a successful touch attack, you can transfer 50 points of damage (or less, if you choose) from yourself to the touched creature. The damage you transfer may not exceed the damage you currently have (Even if a critical hit is scored, but otherwise damage in excess of 50 will be transferred in such a case). You immediately regain hit points equal to the amount of damage you transfer.

You cannot use this power to gain hit points in excess of your full normal total.

The transferred damage is dealt as dark damage, meaning that resistance or immunity can lessen or prevent the damage. If the target absorbs dark damage, they are instead immune to the damage caused by this spell. If the target is weak to dark damage, you heal the amount you specified (Including any healing gained from a critical hit, if applicable), not the amount the target takes.

Active Augment: For every additional MP you spend, you can transfer an additional 5 points of damage (maximum 70 points per casting), although you must still have that amount of actual damage to transfer.