- Ability Score Penalties, Berserk, Bleed, Blinded, Confused, Cursed, Dazzled, Deafened, Debraved, Diseased, Doomed, Entangled, Exhausted, Faithless, Fatigued, Flat-Footed, Frightened, Immobilized, Imperil, Knocked Down, Miniaturised, Nauseated, On Fire, Prone, Pyretic, Sapped, Scanned, Shaken, Sickened, Silenced, Slowed, Staggered, Temporary Negative Levels, Turned, Zombie.
- Any spell, spell-like ability or supernatural ability with a duration lasting longer than one round, provided he is either being targeted by the spell or is within the spell's radius.
- Any racial trait currently affecting the black belt (such as Light Sensitivity or a vampire's weakness to sunlight). The source of this detriment is not removed, only the condition caused by the racial trait.
- Any extraordinary ability currently affecting the black belt (such as a Ranger’s called shot).
- Any ability hindering the black belt caused by an item (alchemical, mundane, magical, or otherwise), such as a caltrop wound.
- The diseased and poisoned conditions as well as supernatural diseases and poisons can be removed via this ability, but not mundane diseases or poisons.
Any effect not listed above is outside of Surging Recovery’s range of influence. These conditions cannot be removed, even if their source is a spell's effect or similar ability (such as being pigged by a spell).
Additionally, some effects can be reinstated at any point during the rest of the round, after you have used surging recovery (for example, a vampire's weakness to sunlight will reinstate its effects at the end of the vampire's turn, unless he uses his move action to exit the sunlight. The move action would be possible immediately after using Surging Recovery).
In case of Surging Recovery affecting a spell or other ability that affects an area (such as the web spell), the entire effect is ended for everyone involved when surging recovery resolves.





