Two-Handed Weapon Tricks
Special: You can use these tricks while wielding any two-handed weapon.
Cleaving Smash
Additional Prerequisite(s): Cleave, Improved Vital Strike
When you use Cleave, you can add the additional damage from Vital Strike to both your initial and your secondary attacks. If you also have the Greater Vital Strike feat, you can instead add the damage from Improved Vital Strike to both your initial and your secondary attacks.
Crush Armor
Additional Prerequisite(s): Powerful Maneuvers
When you deal damage to a foe’s armor with a successful sunder combat maneuver check while using a two-handed weapon, the foe must succeed at a Fortitude save DC = 10 + 1/2 your base attack bonus + your Strength modifier) or be fatigued for 1 round. If the armor has the broken condition after you damage it, the foe must continue making this save every round until he removes the armor or the armor loses the broken condition. If the armor is destroyed by your sunder attempt, the foe is automatically fatigued for 1 round. The foe cannot become exhausted this way.
One-Handed Lunge
Additional Prerequisite(s): base attack bonus +6
As a standard action, you can release one of your hands holding a two-handed weapon and make a melee attack with the weapon, increasing your reach by 5 feet for the duration of the attack.
If the attack hits, you deal damage as if using a one-handed weapon, adding only your Strength bonus to damage if you are using your primary hand or half your Strength bonus if you are using your off hand, instead of 1-1/2 times your Strength bonus. Otherwise, you take no penalty for using the weapon one-handed.
The extra reach doesn’t stack with the Lunge feat or other effects that extend your melee reach beyond that granted by your size category.
Two-Handed Menace
Additional Prerequisite(s): Intimidate 5 ranks
Capitalizing on the fear inspired by massive weapons, you can take 10 on Intimidate checks even when distracted or in combat.
Warding Weapon
Additional Prerequisite(s): None
While you are using the total defense action, fighting defensively, or using Combat Expertise, you gain a +1 shield bonus to AC.





