Prerequisite: Ability to cast base cost 3 spells

Effect: As long as you have at least 3 MP conserved and know a fire spell, you can spend a standard action to create a ball of flame + one additional ball of flame per 2 MP you have conserved. Each ball of flame lasts for 10 minutes and sheds light as a torch. As a swift action on your turn, you can direct the balls of flame to move up to 60 feet. You can command as many balls of flame as you like at once. These balls of flame do not have to remain with you and can set things alight similar to a regular torch. Creatures that come into contact with a ball of flame (A touch attack if used offensively) take 1 point of fire damage.