Casting Time 1 Standard action
Schools: Transmutation

EFFECT
Range Medium (100 feet + 10 feet per caster level)
Target (see text)
Duration Instantaneous
Saving Throw Will negates or none; see text ; Spell Resistance (yes)
Base MP cost: 3

DESCRIPTION

You exert brief instances of force with mere thought. You can perform a small selection of combat maneuvers, let loose a volley of ammunition, or or remove circumstantial conditions (repulsion).

Combat Maneuvers: The caster can use Telekinetic Toss to perform the Throw, Drag, or Reposition combat maneuvers. Resolve these attempts as normal, except that they don’t provoke attacks of opportunity, you use your caster level in place of your Base Attack Bonus, and you add your casting modifier in place of your Strength or Dexterity modifier. No save is allowed against these attempts, but spell resistance applies normally.

Repulsion: The caster can exert telekinetic force to repulse and remove the following conditions if they are from a mundane source: grapple, entangle, and prone (bouncing up to a standing position from the repulsion).

Volley: The caster can hurl up to three pieces of ammunition at a target within the spell's range. The damage of each piece of ammunition is treated as being magic for the purposes of overcoming damage reduction.