Casting Time 1 Standard Action
Schools: Conjuration (Healing)
EFFECT
Range 0 ft.; see text
Effect one symbol
Duration see text
Saving Throw Will half (harmless) (see text); Spell Resistance yes (harmless) (see text)
Base MP Cost: 5
DESCRIPTION
This spell allows you to scribe a potent rune of power upon a surface. When triggered, a symbol of healing restores 2d8 HP to all creatures within 60 feet. Undead and other creatures harmed by positive energy instead take 2d8 points of damage a Will save reduces this damage by half. A creature can only be healed or harmed by the symbol once in any 24-hour period. Once triggered, the symbol remains active for 10 minutes.
Until it is triggered, the symbol of Healing is inactive (though visible and legible at a distance of 60 feet). To be effective, a symbol of Healing must always be placed in plain sight and in a prominent location. Covering or hiding the rune renders the symbol of Healing ineffective, unless a creature removes the covering, in which case the symbol of Healing works normally.
As a default, a symbol of Healing is triggered whenever a creature does one or more of the following, as you select: looks at the rune; reads the rune; touches the rune; passes over the rune; or passes through a portal bearing the rune. Regardless of the trigger method or methods chosen, a creature more than 60 feet from a symbol of Healing can’t trigger it (even if it meets one or more of the triggering conditions, such as reading the rune). Once the spell is cast, a symbol of Healing’s triggering conditions cannot be changed.
In this case, “reading” the rune means any attempt to study it, identify it, or fathom its meaning. Throwing a cover over a symbol of Healing to render it inoperative triggers it if the symbol reacts to touch. You can’t use a symbol of Healing offensively; for instance, a touch-triggered symbol of Healing remains untriggered if an item bearing the symbol of Healing is used to touch a creature. Likewise, a symbol of Healing cannot be placed on a weapon and set to activate when the weapon strikes a foe.
You can also set special triggering limitations of your own. These can be as simple or elaborate as you desire. Special conditions for triggering a symbol of Healing can be based on a creature’s name, identity, or alignment, but otherwise must be based on observable actions or qualities. Intangibles such as level, class, HD, and hit points don’t qualify.
When scribing a symbol of Healing, you can specify a password or phrase that prevents a creature using it from triggering the symbol’s effect. Anyone using the password remains immune to that particular rune’s effects so long as the creature remains within 60 feet of the rune. If the creature leaves the radius and returns later, it must use the password again.
You also can attune any number of creatures to the symbol of Healing, but doing this can extend the casting time. Attuning one or two creatures takes negligible time, and attuning a small group (as many as 10 creatures) extends the casting time to 1 hour. Attuning a large group (as many as 25 creatures) takes 24 hours. Attuning larger groups takes an additional 24 hours per 25 creatures. Any creature attuned to a symbol of Healing cannot trigger it and is immune to its effects, even if within its radius when it is triggered. You are automatically considered attuned to your own symbols of Healing, and thus always ignore the effects and cannot inadvertently trigger them.
Read magic allows you to identify a symbol with a Spellcraft check (DC 10 + the symbol’s spell level). Of course, if the symbol is set to be triggered by reading it, this will trigger the symbol.
A symbol of Healing can be removed by a successful dispel magic targeted solely on the rune. An erase spell has no effect on a symbol of Healing. Destruction of the surface where a symbol of Healing is inscribed destroys the symbol but also triggers it.





