Casting Time 1 standard action
Schools: Evocation [Poison]
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect one ray
Duration Instantaneous
Saving Throw none; Spell Resistance yes
Base MP Cost: 5
DESCRIPTION
Developed by the ancient Ronkan civilization, some casters prefer this incarnation of the Bio spell over the traditional augmentable Bio spell.
You blast your enemies with a iridescent beam of sickly green energy. The ray requires a ranged touch attack to hit and deals 4d6 points of poison damage. The target, if hit, makes a fortitude save or is inflicted with the Poison status condition for a number of rounds equal to your casting modifier.
Active Augmentation: For every 4 additional MP spent, you may fire one additional ray. The rays may be fired at the same or different targets, but all rays must be aimed at targets within 30 feet of each other and fired simultaneously. If a target takes hits from multiple rays, they do not make multiple saves. Instead, increase the DC by 2 per extra beam.





