Polearm Tricks
Special: You can use these tricks only while wielding a weapon from the polearm weapon group.
Choke Up
Additional Prerequisite(s): Acrobatics 1 rank, Climb 1 rank
You can take a –2 penalty on attack rolls and damage rolls until the beginning of your next turn in order to choke up on and wield a two-handed polearm sized for you in one hand, as long as you do not make attacks with your other hand.
Close Sweep
Additional Prerequisite(s): Powerful Maneuvers, Deft Maneuvers or Tricksters Maneuvers
You can attempt a bull rush, reposition, or trip combat maneuver check one for which you have the matching prerequisite feat) against an adjacent foe, even if wielding a weapon with the reach quality.
Haft Bash
Additional Prerequisite(s): Weapon Focus
You can accept a –2 penalty on attack rolls with a reach polearm for which you have Weapon Focus in order to treat the weapon as if it lacked the reach quality until the start of your next turn. If you do, the polearm functions as a club. Any qualities such as trip) or special abilities such as keen) of the weapon that a club could not have, and any feats or abilities you can’t apply to a club, don’t apply to attacks with the weapon during this time.
Polearm Balance
Additional Prerequisite(s): Acrobatics 10 ranks
You can use a polearm to improve your balance. Any round in which you do not make a melee attack, you can take 10 on an Acrobatics check even when distraction would normally prevent you from doing so.
Pole Vault
Additional Prerequisite(s): Acrobatics 3 ranks)
You gain a +4 bonus on Acrobatics checks to jump, and you count as having a running start if you move at least 5 feet before jumping.
Quick Brace
Additional Prerequisite(s): Base attack bonus +6
While taking a full-attack action with a polearm with brace, you can ready an attack with the polearm in place of your final attack. The readied attack uses the attack bonus of the attack you used to ready it.





