An opponent you have pinned is easy for you to knock out.

Prerequisites: Dex 13, Greater Grapple, Unarmed Combatant, base attack bonus +9 or monk level 9th.

Benefit: While you have an opponent pinned, when you succeed at a grapple combat maneuver check to deal an opponent nonlethal damage using an unarmed strike or a light or one-handed weapon, double your damage result. Any creature that is immune to critical hits is immune to the effects of this feat.