Casting Time 1 Standard Action
School: Conjuration (Healing)

EFFECT
Range medium (100 ft. + 10 ft./level)
Effect 5-ft.-square pillar of positive energy, 20 ft. high
Duration 1 round/level
Saving Throw none; Spell Resistance no
Base MP cost 9

DESCRIPTION
You conjure a pillar of healing energy in a single 5-foot square within range that radiates light as if it were a torch. Living creatures adjacent to the pillar can spend a standard action to touch the pillar and heal 2d8 points of damage + wisdom modifier. Creatures can move into the square containing the pillar, but if an undead creature moves into the pillar it takes the same amount as damage instead Undead creatures vulnerable to bright light take the same damage, but in D8s instead.