Casting Time 1 standard action
Schools: Evocation [Enfeebling, Elemental]

EFFECT
Range touch
Target creature touched
Duration 1 round/level
Saving Throw Fortitude negates; Spell Resistance yes
Base MP Cost: 3

DESCRIPTION
This spell glows with a multi-colored aura until settling on one element.

Upon making a successful touch attack, the attack deals 1d3 Fire, Ice, Lightning, Water, Wind or Earth damage and the target must make a Fortitude save or gain the Imperil status effect of the same element as the damage.

Active Augment: For each 4 additional points of MP spent, you increase the spell DC by 1.