"We are amidst strange beings, in a strange land. The flow of time itself is convoluted; with heroes centuries old phasing in and out. The very fabric wavers, and relations shift and obscure. There's no telling how much longer your world and mine will remain in contact. But, use this, to summon one another as spirits, cross the gaps between the worlds, and engage in jolly co-operation!"

Warrior Of Sunlight is a pop culture Paladin archetype, inspired by Solaire Of Astora of the Dark Souls series.

Incandescent Magics (Su)

The Warrior Of Sunlight cannot learn any spell that interacts with, or mentions, Holy or Wind Damage. Instead, they can learn the equivalent spells for Fire and Lightning, and they use Wisdom as their spellcasting modifier. Any mention of Charisma in Paladin features that the archetype does not adjust, are replaced with Wisdom

This modifies Luminous Magicks.

Linking Of The Flame (Ex)

At 1st level, the Warrior Of Sunlight gains a small, golden soapstone, intended to inspire great co-operation. As part of their morning preparations, as a full round action, the Warrior Of Sunlight may inscribe the soapstone onto an ally’s equipment, be it armor or weapon. The Warrior Of Sunlight shares any teamwork feats they have with the person they inscribe their soapstone upon, and can only do so once per day. The Warrior Of Sunlight can inscribe a number of people equal to his wisdom modifier

In addition, at 1st and every 5 levels afterwards, the Warrior Of Sunlight gains a bonus teamwork feat. They must meet the prerequisites of this feat, and cannot select Stealth Synergy with this feature, or share it with this feature. At the start of the day, during inscribing, the Warrior Of Sunlight can change one teamwork feat granted by this feature, for another, at no cost.

Linking Of The Flame replaces Cover

Miracles (Su)

At 3rd level, the Warrior Of Sunlight gains access to Miracles. He can use this ability a number of times a day equal to half his paladin level plus his Wisdom modifier. Each Miracle is a standard action unless otherwise noted. He learns one Miracle at 3rd level, and gains an additional Miracle at 6th, 9th, 12th.

Sunlight Spear: The Warrior Of Sunlight conjures a bolt of lightning, powered by the sun, and hurls it, making a touch attack at a target within 30 feet. Successfully hitting a target deals 1d6 lightning and 1d6 fire damage, which increases by 1d6 each for every five levels in Paladin beyond 5 (Max 4d6 lightning and 4d6 fire at level 20).

Great Heal Excerpt: The Warrior Of Sunlight conjures healing magics through his faith in the light. He heals a target for 1d6 per two levels of Paladin they have. They can use this on themselves as a swift action.

Great Heal: The Warrior Of Sunlight conjures greater healing magics. By using two charges of Miracles, the Warrior of Sunlight heals a target for 2d6 per two paladin levels. This cannot be used as a swift action, and takes a full round action. Prerequisite: Great Heal Excerpt

Force: The Warrior Of Sunlight projects a bubble of divine energy to push foes back. The Warrior Of Sunlight makes a free bull rush action against each foe within 5 feet, adding his wisdom to his CMB check. He cannot follow up or provoke attacks of opportunity with Force, even if he has greater bull rush.

Wrath Of The Gods: The Warrior Of Sunlight projects violent, cutting force. This functions as Force, except the targets also take 1d6 non-elemental damage per 4 levels of paladin,.halved if the bull rush passes. Prerequisite: Force

Miracles replace Endowments.

Soothing Sunlight (Su)

At 4th level, the Warrior Of Sunlight may spend a use of Miracles alongside the casting of a healing spell, or performing a healing miracle, to add the effects of a Calm Emotion spell to the target, with the appropriate will save. The DC for this save is 10 + ½ paladin levels + Wisdom Modifier

This replaces Luminous Adept.

Sunlight Straight Sword (Su)

At 7th level, The Warrior Of Sunlight can imbue his weapon with the Flaming or Shocking special weapon quality as a swift action at the cost of two uses of Sanctity. This benefit lasts for a number of rounds equal to half his paladin level. If the paladin is in Convalescence, he does not have to spend Sanctity to gain this benefit (but must still spend a swift action to do so) and if the paladin leaves convalescence before the duration expires, he loses the benefits of Sunlight Straight Sword.

At 11th level, both get applied. At 15th, one of the two becomes the burst variant. This can push a weapon over the +10 maximum.

This ability only functions while the paladin wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the paladin before the duration expires.

Sunlight Straight Sword replaces Righteous Bane.

Grossly Incandescent (Ex)

At 20th level, the Warrior Of Sunlight learns that their own will is the greatest flame, their own sun. They always roll twice and take the higher result for Will saves, and are constantly under the effects of a Light spell, which can be turned on and off as a free action.

Grossly Incandescent replaces Champion Of All.