One-Handed Weapon Tricks
Special: You can use these tricks only while wearing light or no armor, wielding a light or one-handed manufactured weapon in one hand, and holding nothing in your off hand.
Free Hand Maneuver
Additional Prerequisite(s): Base attack bonus +6
As a full-round action, you can make a single attack with your weapon and attempt to perform a dirty trick, disarm, drag, reposition, or steal combat maneuver with your free hand, taking no penalties for two-weapon fighting. The combat maneuver provokes attacks of opportunities as normal, unless you have an appropriate ability or feat. You are not considered unarmed for this maneuver, but can’t apply any benefits of your weapon to the combat maneuver check.
Grab and Stab
Additional Prerequisite(s): Unarmed Combatant, base attack bonus +6)
As a standard action, you can initiate a grapple with your free hand (taking the usual –4 penalty for not having two hands free). If the attempt is successful, you can immediately follow up with an attack using your light or one-handed weapon as a free action. If you do so, you can’t use any other abilities that are triggered by a successful grapple combat maneuver check (such as constrict). The grapple attempt provokes attacks of opportunity as normal unless you have an ability or feat that prevents this.
Mindful Dodge
Additional Prerequisite(s): Dodge
As an immediate action, you can gain a +4 dodge bonus to your AC against a single of which attack you are aware. You must make this decision before the attack roll is revealed. You are staggered on your next turn.
Strike and Seize
Additional Prerequisite(s): Deft Maneuvers, base attack bonus +6
As a standard action, you can make a single attack with your weapon and attempt to perform a disarm combat maneuver with your free hand, taking no penalties for two-weapon fighting.
Stylish Riposte
Additional Prerequisite(s): Combat Reflexes, base attack bonus +4
When your AC exceeds the result of a foe’s melee attack against you by 5 or more, that foe provokes an attack of opportunity from you. Once you make such an attack of opportunity against a foe, you can’t again use this trick against the foe that day.
Switch Hands
Additional Prerequisite(s): Deft Maneuvers or Tricksters Maneuvers)
As a free action, you can pass a light or one-handed weapon you are wielding to your free hand. If you attempt a feint during the same round, you gain a +2 bonus on your Bluff check. Once you have used this weapon trick against a target, you can’t gain the bonus against the same creature until 24 hours have passed.





