Prerequisite: Ability to cast base cost 3 spells

Effect: So long as you have at least 3 MP conserved and know a conjuration (Healing) spell that restores hit points, you can grant yourself or an ally temporary hit points. As a standard action, you grant yourself or an ally you can touch a number of temporary hit points equal 1 + 1 point per 2 MP you have conserved. These temporary hit points last 1 round + 1 round per 2 MP you have conserved. Using this ability again refreshes the amount of temporary hit points and the duration.