Medium Armor Tricks
Medium armor tricks are employed by those who want to retain flexibility and agility in combat.
In addition to the prerequisites listed in parentheses for each of the following armor tricks, you must be proficient with any armor used in the trick and have the Armor Trick feat with the appropriate armor option.
Acrobatic Sit-Up (Dodge, Acrobatics 5 ranks): You have developed the ability to recover from a fall and attack an opponent in a single fluid movement. Whenever you are prone, you can make an attack against a single foe and stand from prone without provoking an attack of opportunity from that foe. Make a single melee attack against one target without the normal penalties for attacking while prone. If you hit your target, you can immediately stand from prone (normally a move action) without provoking an attack of opportunity from that target for doing so. Any other target that threatens you can still make an attack of opportunity against you. If your attack fails, you provoke attacks of opportunity from all threatening foes and cannot stand until your next turn.
Heavy Versatility (Armor Focus, Armor Trick [Heavy Armor]): You take advantage of all the defensive capabilities your armor can offer. You can treat medium armor as heavy armor for the purpose of which armor tricks you can perform in it.
Light Versatility (Armor Focus, Armor Trick [Light Armor]): You are so comfortable in your armor that it seems lighter than it is. You can treat medium armor as light armor for the purpose of what armor tricks you can perform in it.
Roll into the Blow (Dodge): You keep your wits about you when attacked and can turn the situation to your advantage. Once per day when you are hit by an attack of opportunity, you can lunge toward your attacker, throwing it off-balance. The attacker takes a –4 penalty on all melee attack rolls until the beginning of its next turn. You can use this ability a second time each day when your base attack bonus reaches +4, and an additional time per day for every 4 points of bonus you accrue thereafter.
Versatile Armor (None): You can adjust how you present yourself and maneuver in your armor to maximize your speed and mobility or to maximize your defenses. While using your armor for speed, your movement is not affected by your armor and its armor check penalty and armor bonus to AC both decrease by 2. While using your armor for defense, your armor’s check penalty increases by 3 and its armor bonus to AC increases by 1. Adjusting how you use your armor is a move action, and the adjustment remains until you change it, take off your armor, or lose your Dexterity bonus to AC (if any).





