Crafting

Rule One - All Mundane crafting longer than one day is shortened to one day, and your roll represents that day's work. The DCs are otherwise unaffected from base Pathfinder, and a GM or Admin may rule that you are unable to craft due to circumstances such as no facilities at the guild, or other situations. The time of a mundane item increases by one day per 1000 gil's worth of special materials.

Rule Two - Magical item crafting progresses at a base rate of 2000 per day, before adjustments for class features. Any leftover progress can be used on another project.

Rule Three - The highest cost of an item you can purchase from Vashok begins at 4,500 Gil, and will increase as the settlement expands.

Rule Four - If creating an item that provides a competence bonus to a skill, the item has the additional requirement of having a number of ranks in that skill equal or higher than the target bonus for the item. They may not craft it otherwise. This applies to custom items that boost 1 skill only, and any base pathfinder examples (Ancillary Amulet for example)
Additionally - The person crafting needs to have these skill ranks themself.

Rule Five - You may not take 10 while rushing items - this is to prevent effectively doubling speed for high modifiers to skills.

Rule Six - When creating a custom magical item, please DM a member of both the Homebrew Team and of the Fallen Angels for approval. This is to prevent broken items. Any custom items that are approved may be changed after crafting by myself without prior warning. You can refund the item for the gil spent in crafting if this is the case.

Rule Seven - Any crafting/enchanting must state what is being crafted/enchanted.
for example:

Crafting: Bag of Holding III
Value: 7,400gp
Cost: 3,700gp
DC: 24 (Base (5+CL) + Missing spell + rushing)
Check: 25
Time: 2 days (16 hours - Start 15/09 - Finish 17/09) - 16 hours being one 8 hour block a day
Progress: 2,000/3700 (Day 1)

For enchantments so +1 to a weapon or armour plus not Item and enchantment
Example:
Mithril Chainmail +1 (Upgraded from Mithril Chainmail)

(totally made up but it is an example)
Any crafting post that does not follow this example (or somewhat similar) from now one will not be valid, and posts should be made every day for items that take longer than one day.

Rule Eight - If an item uses a spell that does not exist in PathFinal Fantasy, +5 to the DC as if you are ignoring it. If you have a spell that is similar, then you can use that spell in place of the one stated. (If you are unsure, ask!)

Retraining Rules

Everyone gets a free rework up until they hit level 2.

Retraining your main class works as it does in base Pathfinder with the following adjustments:
You may not retrain Ability Score Increases

Retraining a Class Feature has varying times based on the following:
Talents, Mageries and similar class features have a three day retraining time
If you wish to retrain into or out of an archetype, it takes three days per feature added or lost.
Unless otherwise mentioned in the above lines, it takes 5 days to retrain.
You cannot retrain whole classes unless you have 3 or less levels in that class.

HP retraining is also not allowed. HD-2 is already generous enough and not random.

You cannot retrain Traits (E.G. Social or Faith) or Racial Traits (E.g. Hatred for dwarves)

Retraining Skill ranks takes three days and you can then move 2 + Int mod of skill points. This cannot be used to move skill points gained from the Background Skills extra ruling to non-background skills.

If retraining maneuvers, treat them as spells in relation to retraining rules

The DC of the Gather Information is 10+Character's HD+the level at which you obtained the feat or class level to be retrained.

It takes 1 hour to make the check, thanks to crystal travel being near instant

Languages
You can learn any language outside of putting a rank in linguistics. This will take ONE WEEK. If you take a rank you automatically learn the language.