For I founded my kingdom atop the gaping maw that chaos escaped from, so that I may be the first to face its monstrosities. My queen, do not cry tonight, for there is a dream left to cling to.

“The Ivory King”

Ivory Guardian is a Pop Culture Archetype of Knight, based on the Ivory King of Dark Souls 2.

Blessings of Alsanna

The Ivory Guardian has a Medium Fortitude save progression and Good Will save progression, rather than the other way around from the base class.

This modifies saves.

Ivory Tactics

The Ivory Guardian must select the following option for Knightly Tactics:

Ivory Protector: The Ivory Guardian gains the Iron Will feat, and it’s bonus doubles on effects originating from aberrations, as well as possessions and corruptions. This does not allow the effect to double twice. In addition, Once every 10 minutes, for a number of rounds equal to your Wisdom modifier, you can declare an enemy to count as an aberration for your class features, as a swift action.

This modifies Knightly Tactics.

Defensive Stance

Defensive Stance functions the same, except for as follows, due to the change in Knightly Tactics:

Ivory Protector: The Ivory Guardian can utilize his capabilities against the beyond to protect his allies. He and adjacent allies gain a bonus to hit and damage equal to ¼ his knight level against aberrations and against creatures that the party know have the capability to possess another creature. This does not include spellcasting, but does include spell-like abilities.

This modifies Defensive Stance.

Tactical Throne

At 3rd level, the Ivory Guardian can declare one ally as his focus. That ally gains half his bonus granted by Ivory Protector, and, as a immediate action, if the Ivory Guardian is adjacent to that ally, can become the target of an effect that will end in possession or corruption, resolving against him as normal, even if he would otherwise be untargetable or out of range.

This modifies Tactical Focus.

King Of The Ivory Palace

At 5th level, the Ivory Guardian gains the following Knighthood:

Knight Of Ivory: While in Defensive Stance, the Ivory Guardian and adjacent allies gain 1d4 non-elemental damage to the first attack they land each turn. In addition, any creature attempting to possess anyone within this area of effect takes that damage, and that damage again for each turn they spend possessing a creature within the area of effect, including the Ivory Guardian.

This replaces Knighthood.

Ivory Bane

At 9th level, Ivory Tactics can now double twice, and Defensive Stance now works on creatures who possess via spellcasting.

This replaces Developed Knightly Tactics.

Throne Upon The Corruption

At 10th level, Knight Of Ivory’s bonus damage applies to the first two attacks, and in addition, the Ivory Guardian gains Fire Resistance equal to his level in knight. Allies within the range for Defensive Stance’s effects gain half as much fire resistance.

This replaces Further Knighthood.

Ivory Disruption

At 11th level, the Ivory Guardian gains the Disruptive and Spellbreaker feats as bonus feats, without needing to meet their prerequisites. If the spell cast within the Ivory Guardian’s threatened radius is a spell that possesses, charms or controls another creature, the spell provokes even while casting defensively, regardless of success or failure

This replaces Improved Defensive Stance.