Casting Time 1 standard action
Schools Enchantment [Mind-Affecting]
EFFECT
Range Medium (100 ft. + 10 ft./ level)
Target One Medium or smaller humanoid
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance Yes
Base MP Cost 7
DESCRIPTION
You attempt to briefly partition the mind of your foe, calving off a minor personality that is antagonistic to the main personality. The parasitic personality functions with complete autonomy from the main personality. It does not control the body physically, but it can take one standard action each round that is purely mental, such as casting a spell, in the same turn that the subject takes its normal actions.
The parasitic personality casts spells using the subject’s magic point pool and known spells, but can only cast spells as if its caster level were six lower than it is. The parasitic personality actively attempts to cast spells that negatively impact the subject, using the highest-level spells possible (so as to deplete the subject’s MP reserve), and the most deadly to the subject.
You do not have control over what the parasitic personality does, though it always works against the interest of the subject. Both minds communicate with each other telepathically. If a creature is targeted by a compulsion or charm effect while under the effect of this power, it can make a second saving throw if the first one fails. If both saving throws fail, then this power ends and the creature is affected by the charm or compulsion effect.
The parasitic personality does not gain any advantages if the main personality is subjected to a haste or arcane schism effect.





