Casting Time: 1 standard action
Schools: Transmutation

EFFECT
Range: Close (25 ft. + 5 ft./2 levels)
Target: One friendly creature
Duration: 1 rnd./lvl.
Base MP Cost: 5, Time Mage 4

DESCRIPTION
The subject moves and acts more quickly than normal. This extra speed has several effects.

When making a full attack action, you gain one additional attack. The attack is made using your full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can’t use it to manifest a second power or otherwise take an extra action in the round.)

You gain a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of your modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice your normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects your jumping distance as normal for increased speed. Multiple physical acceleration effects don’t stack, nor does it stack with haste. Haste negates slow.

Active Augment: If you spend an additional 6 MP, you can manifest this power as a swift action.

Passive Augments:
Hastega (9 MP): The spell's effect changes, and now has a burst area of effect of 30 feet.