Casting Time 1 standard action
Schools: Abjuration [Enfeebling]

EFFECT
Range touch
Target creature touched
Duration 1 round/level
Saving Throw Fortitude negates; Spell Resistance yes
Base MP Cost: 1

DESCRIPTION
This spell causes your hand to glow with an abyss that seems to absorb the light around it.

Upon making a successful touch attack, the target must make a Fortitude save or gain the Blind status effect.

Active Augment: For each 4 additional points of MP spent, you increase the spell DC by 1.