Casting Time 1 standard action
Schools: Transmutation

EFFECT
Range touch
Target creature touched
Duration 1 minute/level or until discharged
Saving Throw Will negates (harmless); Spell Resistance yes
Base MP Cost: 3

DESCRIPTION
The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth. Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the subject’s Constitution drops back to normal. They are not lost first as temporary hit points are.

Active Augments: You may augment this spell in the following ways:
By spending an additional 4 MP, you may add +2 to the enhancement bonus.
By spending an additional 4 MP, you may change the range to close (25 ft. + 5 ft./2 levels) and the targets to one creature/level, within 30 ft. of each other