When you pull a dirty trick, your foe is truly hindered.

Prerequisites: Dex 13, base attack bonus +6, Trickster’s Maneuvers.

Benefit: You receive a +2 bonus on combat maneuver checks made to perform a dirty trick. This bonus stacks with the bonus granted by Trickster’s Maneuvers. Whenever you successfully perform a dirty trick, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target’s CMD. In addition, removing the condition requires the target to spend a standard action.

Normal: The condition imposed by a dirty trick lasts for 1 round plus 1 round for every 5 by which your attack exceeds the target’s CMD. Removing the condition requires the target to spend a move action.