Casting Time 1 standard action
Schools Evocation

EFFECT
Range see text
Target (If Any) see text
Duration see text
Saving Throw none; see text; Spell Resistance Yes
Base MP cost 17

DESCRIPTION
As xande's decree, but with more far-reaching effects. Etro's intervention can produce any one of the following effects.

  • Duplicate any black or white mage spell with an MP cost of 16 or lower, provided the spell is not on a class restricted list that you do not have access to.
  • Duplicate any other spell with an MP cost of 12 level or lower, such as a rune knight power.
  • Undo the harmful effects of many other spells, such as Lakshmi's Dream, geas/quest, or insanity.
  • Create a non-magical item of up to 25,000 gp in value.
  • Grant a creature a +1 inherent bonus to an ability score. Two to five etro's intervention cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score. Inherent bonuses are instantaneous, so they cannot be negated or dispelled. An inherent bonus cannot exceed +5 for a single ability score. Inherent bonuses to a particular ability score do not stack; only the best one applies.
  • Remove injuries and afflictions. A single reality revision can aid one creature per caster level, and all subjects are cured of the same kind of affliction.
  • Revive the dead. Etro's intervention can bring a dead creature back to life by duplicating a resurrection spell. This power can revive a dead creature whose body has been destroyed, but the task takes two Castings of etro's intervention, one to recreate the body and another to infuse the body with life again. Etro's intervention cannot prevent a character who is brought back to life from suffering a permanent negative level or suffering from Constitution drain.
  • Transport travelers. This power can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and power resistance (if any) applies.
  • Undo misfortune. Etro's intervention can undo a single recent event. Casting the spell forces a reroll of any single roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. The reroll, however, may be as bad as or worse than the original roll. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.

You can try to use etro's intervention to produce more powerful effects than these, but doing so is dangerous. The spell may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment.

Duplicated spells allow saves and spell resistance as normal (but save DCs are calculated as though the spell is 9th level) and the spell is treated as if cast with 17 magic points, allowing the caster to choose any appropriate augment options. Spells without augment options are simply cast as normal

Casting etro's intervention requires channeling aetheric magic through specially-treated crystals similar to cognizance crystals that cost 25,000 gp. The crystal is consumed in the Casting and becomes inert, unable to be used again and losing any value. If a spell duplicated by etro's intervention has a material component that costs more than 10,000 gp, you must provide that component or additional crystals of the same value.

Note: Etro's intervention counts as the wish spell for all purposes.