You to excel in a particular area thanks to your noble family’s field of expertise.
Prerequisites: Cha 13, Noble Scion, Knowledge (nobility) 1 rank.
Benefit: You gain an additional benefit based on the flavor of your noble family chosen with the Noble Scion feat.
Scion of the Arts: A number of times per hour equal to your Charisma modifier, you can roll 2d20 for a Perform check and take the better result.
Scion of Decadance: Whenever someone attempts to use Bluff to deliver a secret message to you, they automatically succeed on the check to do so, but must still roll to determine how difficult the message is to intercept. If the other character also has this ability, they gain a +10 bonus on the Bluff check for that purpose.
Scion of Industry: Chose one Craft skill. When making items of that category, you treat its market value as 75% what it really is. (Effectively meaning you craft mundane items 25% faster.)
Scion of Lore: You can attempt Knowledge skill checks untrained. If you have 10 or more ranks in a Knowledge skill, the bonus from Scion of Lore increases to +2 for that skill.
Scion of Magic: Once per hour, you can gain a +2 bonus to caster level on a concentration check, a Use Magic Device check, or a check to overcome spell resistance.
Scion of Peace: Choose one Wisdom-based skill. Once per hour when you take 10 on this skill, you treat the result as if you had rolled an 18 instead of a 10.
Scion of War: After rolling initiative, you can attempt a Bluff check as an immediate action to feint against a creature or an Intimidate check to demoralize a creature. This can only affect creatures that act after you in the initiative count.





