Casting Time 1 standard action
Schools: Necromancy
EFFECT
Range Close (25ft + 5ft per two caster levels)
Target 1 creature
Duration 1 rnd/lvl
Saving Throw Will; Spell Resistance yes
Base MP cost: 11
DESCRIPTION
This spell was made by a group of clandestine bounty hunters that wanted more means to collect their prey with little, to no resistance. The spell sends a wave of pain and spasms through the body in order to shut down a creature's means of resistance. Leaving them with the only option of running away.
Choose one creature within range. Should they fail a Will save, they gain the Impaired condition. A success negates this effect. This effect counts as a pain effect for the purposes of resistances and feats. In addition, creatures that are Impaired by this spell have any non-lethal damage they take increased by 50%(rounded down) for the duration.
Active Augment: By spending an additional 6 MP, you can increase the range of this spell to medium (100ft + 10ft per two caster levels), or 9 MP to Long (400ft + 40ft per two caster levels).
Passive Augment:
Level 2 Disable (17 MP), the Disable spell is now a 20ft burst.
Level 3 Disable (20 MP), the Disable spell now renders affected creatures helpless for the duration.





