Sultansworn are guardians of the sands, protecting those of the city of Ul'Dah with upmost devotion.

Sultansworn is an archetype of Paladin, contributed by Reame

Oath’s of Battle (Ex):

At 1st level, a sultansworn has learned how to adapt to a battlefield by lashing out to strike at the enemy’s weak points and then assuming a defensive stance to weather their counter attacks. A Sultansworn may, as a swift action, choose one oath to uphold. Only one oath may be upheld at a time. At 5th level a Sultansworn may choose an oath as an immediate action. At 11th level they may choose an oath as a free action once per round even when it’s not their turn.

Sword Oath:
While a Sultansworn has chosen to uphold the sword oath they gain a +1 sacred bonus to attack rolls and adds half their Paladin levels rounded down to damage rolls. The bonus to hit rolls increases by 1 at 4th level and every 4 levels thereafter. (To a maximum of +6 at 20th level). In addition, while in sword oath and making a full attack with a single weapon the sultansworn may choose to take a -2 penalty to hit in order to make an additional attack at full BaB with their weapon. This otherwise functions as two weapon fighting except all attacks are treated as being made with the paladin’s main handed weapon. At 6th level the Sultansworn may make a second attack while full attacking at a -5 penalty, at 11th level they may make a third attack with a -10 penalty, and at 16th level they may make a 4th attack at a -15 penalty.
Shield Oath:
While a Sultansworn has chosen to uphold the shield oath they gain a +1 sacred bonus to AC and gains DR/- equal to half their paladin level rounded down. At 4th level and every 4 levels thereafter they increase the bonus by 1 to a maximum bonus of 6 at level 20. While upholding their shield oath the Sultansworn does not lose their shield bonus to AC after bashing with a shield. If the Sultansworn hits a creature with a shield bash, they may double shield oath’s bonus to AC against that target until the start of their next turn.

This replaces Convalescence

Cover the Sultana/Reprisal of the Sworn (Ex):

The Sultansworn is practiced in both defending their charge and retaliating against those who would dare to strike their allies.

Cover the Sultana:
While the Sultansworn is upholding Shield oath and an adjacent ally is targeted with an attack the Sultansworn may spend an Attack of Opportunity to make themselves the target of that attack instead. At 5th level and every 5 levels thereafter the range of this ability increases by 5 ft allowing the Sultansworn to move adjacent to the targeted ally, though their total movement before their next turn cannot exceed their speed and their movement provokes attacks of opportunity as normal except from the enemy who made the attack.

Reprisal of the Sworn:
While the Sultansworn is upholding sword oath and an enemy targets an adjacent ally with an attack, that enemy provokes an attack of opportunity from the Sultansworn. Each enemy can only provoke one attack of opportunity from this ability a round. At 5th level and every 5 levels thereafter the range of this ability increases by 5 ff and the Sultansworn may move within reach of the provoking enemy before making their attack of opportunity, though their total movement before their next turn cannot exceed their speed and their movement provokes attacks of opportunity as normal from every creature except the creature which provoked the attack of opportunity

This replaces Cover

Clemency/Holy Spirit (Su):

A Sultansworn at first level, as part of their training has learned to adapt their holy favor to either defend their allies or strike at their foes. They gain an Oath pool with an amount of points per day equal to their paladin level plus their charisma modifier. They may call upon this favor to use their Sultansworn abilities. While upholding shield oath they may use Clemency and while upholding sword oath they may use Holy Spirit.

Clemency:
As a standard action, or a swift action if the Sultansworn is targeting themselves, the Sultansworn may spend one point of their Oath pool to heal an ally for 1d6 damage. At 3rd level and every odd level thereafter this healing increased by 1d6 to a maximum of 10d6 at level 19. Instead of using Clemency on its own the paladin may spend a single point of their Oath pool as an immediate action while casting a spell which either heals hit points or provides a beneficial affect to apply half as many dice (rounded down, minimum of 1d6) of healing to a single target of that spell in addition to the spell’s normal affects.

Holy Spirit:
As a standard action the Sultansworn may spend a point of their Oath pool to direct holy light to damage their foes. The Sultansworn makes a ranged touch attack against a single enemy within close range. If they hit, the target takes 1d6 holy damage. At 3rd level and every odd level thereafter this damage is increased by 1d6 to a maximum of 10d6 at level 19. Instead of using Holy Spirit on its own the paladin may instead spend one point of their Oath pool as an immediate action while casting a spell which either deals damage or provides a detrimental effect on the target to apply half as many dice (rounded down, minimum 1d6) as additional holy damage on a single target of the spell in addition to the spell’s normal affects

This replaces Sanctity and Endowments. If an ability calls for the Sultansworn to spend a use of Sanctity, they may instead spend a point of their Oath pool.

First to the Fray (Ex):

A Sultansworn is taught to speed towards any and all danger, to be best situated to place themselves between it and their charge. Starting at level 4 they may spend a use of their Oath pool to add their charisma modifier to their initiative roll. If there is a surprise round they may spend a second use of their Oath pool to act in it even if they otherwise wouldn’t be able to.

This replaces Astral Emergence

Requisecat (Su):

Sultansworn are universally taught to harness what little magic they have and use it efficiently so that they don’t risk depleting themselves long before a battle is over. At level 4 a standard action a Sultansworn can spend two Oath points and make a single melee attack. If it hits then, until the end of the Sultansworn’s next turn they may choose a single ally within 30ft, which can include themselves. Whenever that ally casts a spell, that ally may treat the spell as if an amount of additional MP was spent to augment it equal to the Sultansworn’s charisma modifier. This extra MP cannot raise the total cost of the spell beyond the user’s caster level, and can only be applied to one spell a turn even if the ally can cast multiple spells a turn. For example, a level 5 Sultansworn with a charisma modifier of 3 may cast a spell with a base MP cost of 3 as if they spent 5 MP while only spending 3. This effect continues for a number of rounds equal to half of the Sultansworn’s charisma modifier (minimum 1).

This replaces Luminous Adept.

Oath of Courage (Su):

At 5th level, a Sultansworn is bolstered to keep their emotions in check so as to not let down their charge. While upholding an Oath a paladin becomes immune to fear (magical or otherwise). Allies within 10ft gain a +2 morale bonus on saving throws against fear effects.

This replaces Aura of Courage.

Passage of Arms/Spirits Within (Su):

At 7th level a Sultansworn becomes more adept at defending those they devote themselves to from harm as well as striking at those who would deal them harm. They gain the use of Passage of Arms while in shield oath and Spirits within while in sword oath.

Passage of Arms:
As a standard action the Sultansworn may spend two uses of their Oath pool to create a 15ft cone behind them. Allies within this cone gain either the protect or shelled condition chosen by the Sultansworn. The Sultansworn may maintain this cone for an amount of rounds equal to their charisma modifier. While maintaining this cone the Sultansworn may not willingly move or use any actions, but may use Cover the Sultana against any attack against an ally within the cone without moving, though they must still spend an attack of opportunity to do so as normal. At the start of their turn they may chose to stop maintaining the cone and regain use of their actions or change which condition the cone gives. At 11th level and every 4 levels thereafter the range of the cone increases by 5 ft.

Spirits Within:
As a standard action the Sultansworn may spend two uses of their oath pool to strike a creature which has damaged them in the last round. The Sultansworn makes a single melee attack at their highest base attack bonus and applies half the damage they’ve taken from that creature since the end of their last turn as a sacred bonus to the damage of the attack to a maximum bonus of twice their paladin level. This damage isn’t multiplied on a critical hit.

This replaces Righteous Bane

Shield Lob/Intervene (Ex):

At level 9, as a Sultansworn’s foes grow more dangerous and more numerous, they learn more about how to keep their enemies focused on them, and engage them far faster. A Sultansworn in shield oath gains the use of Shield Lob and a Sultansworn in sword oath gains the use of Intervene.

Shield Lob:
As a standard action the Sultansworn may spend a single use of their Oath pool to make a special shield bash against an enemy within 30ft. Treat this attack as a melee attack originating from the Sultansworn’s direction. If the attack hits it deals no damage but the enemy is forced to make a will save with a DC of 10+1/2 the Sultansworn’s Paladin level + their charisma modifier. If they spend an additional use of their oath pool they can increase this DC by 5. If the enemy passes nothing happens but if they fail they gain the antagonized condition for a number of rounds equal to the Sultansworn’s charisma modifier.

Intervene:
When the Sultansworn makes a charge move they may spend a use of their Oath pool to double the distance they may charge and allow themselves to ignore creatures and difficult terrain that might be in their way, though they still provoke attacks of opportunity for their movement as normal. They may double their bonuses from sword oath on the attack made after the charge. If they make more than one attack after they charge, they do not gain the increased bonuses.

This replaces Paladin’s Blessing.

Oath of Resolve (Ex):

At 10th level, a Sultansworn’s mind becomes so focused on protecting their charge that they become far harder to distract. The Sultansworn becomes immune to charm and confusion effects and each ally within 10 feet of them gains a +2 morale bonus on saving throws against charm and confusion effects.

This replaces Aura of Resolve.

Oath of Kinship (Su):

At 13th level a Sultansworn’s devotion is so strong that even those around them are swept up in their oaths. By spending a use of their Oath pool the Sultansworn can spread a weaker version of their current oath to their nearby allies. All allies within 30ft gain the numerical bonuses of the Sultansworn’s current oath as if they were a paladin of four levels lower than the Sultansworn. If they change their oath, they also change which bonuses they provide. If an ally moves further than 30ft from the Sultansworn they lose these bonuses but any ally which later gets within 30ft of the Sultansworn gains the bonuses as normal.

This replaces Aural Manipulation

Hallowed Ground/Confiteor (Su):

At 17th level a Sultansworn’s holy magic has been focused to such a degree that they have mastered how to turn it both in to protect themselves or push it outwards to strike at their foes with devastating consequences. A Sultansworn upholding shield oath gains access to Hallowed Ground while a Sultansworn upholding Sword oath gains access to Confiteor.

Hallowed Ground:
By spending two uses of their Oath pool as a standard action the Sultansworn may gain both the protect and shelled conditions for a number of rounds equal to their charisma modifier. During this time even if the Sultansworn is reduced to negative hp they automatically stability and remain conscious. In addition, they do not die even if reduced beyond their con score in negative hp, though will immediately die if the effect ends and they are still below such a point. After this effect ends the Sultansworn may not activate it again for three rounds.

Confiteor:
While under the effects of Requisecat and the Sultansworn casts a spell they may choose to end the effects of Requisecat early, not gaining the bonuses from it on their spell but instead doubling all numerical effects of the spell. After canceling Requisecat in this way they may not use it again for three rounds.

This replaces Soul of Sanctity.

Endless Champion (Ex):

When a Sultansworn reaches 20th level, they have become a battery of tireless light that protects their charge tirelessly and without end. The Sultansworn no longer needs to eat, drink, or sleep, and whenever they kill a creature with at least half their hit dice they regain a point of their Oath pool. This replaces Champion of All.

Astral Arts:

The Sultansworn gets access to the following Astral Arts:

Total Eclipse:
Prerequisite: Paladin level 4
While in sword oath a Sultansworn may give up their attacks in a full attack action to Instead make a single attack against every enemy within reach. This functions as, and otherwise counts as, whirlwind attack.

Prominence:
Prerequisite: Paladin level 8, Total Eclipse
When the Sultansworn uses Total Eclipse they may spend a use of their Oath pool to treat their reach as 10 ft longer than normal while making their attacks.

Shelltron:
Prerequisite: Paladin level 8
When the Sultansworn is in shield oath and attacked by a enemy they may spend a use of their Oath pool and an attack of opportunity to double their DR gained from Shield oath against that enemy’s attacks until the start of her next turn

Holy Circle:
When the Sultansworn uses Holy Spirit to deal damage to a target they may spend an extra use of their Oath pool to have every enemy within 10ft of the target make a reflex save with a DC of 10+1/2 the Sultansworn’s paladin level + their charisma modifier. On a success they take half the damage that the target took from Holy Spirit and on a failure they take full damage.