Casting Time 1 standard action
Schools Necromancy (curse)

EFFECT
Range close (25 feet + 5 feet/2 levels)
Target 1 creature
Duration 1 round/level
Saving Throw Will partial; Spell Resistance Yes
Base MP cost 11

DESCRIPTION
You invade the target’s mind and temporarily reduce its ability to ward off attacks. If the target succeeds at its saving throw, its hardiness is still depleted; the target takes 1 extra point of damage per die of damage it is dealt from melee or ranged attacks while the duration lasts. If it fails its save, it takes maximum damage plus 1 point of extra damage per die of damage it is dealt from melee or ranged attacks while the duration lasts. For instance, if a greatsword that normally deals 2d6 points of damage hits the target, they take 14 points of damage from the hit automatically.

A target that knows that it is under the effect may spend a move action to make an additional Will save at the original save DC to attempt to reduce the effect to only taking 1 extra point of damage per die of damage it is dealt.