Casting Time 1 standard action
Schools: Conjuration (Healing)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw Will half (harmless — see description); Spell Resistance yes (harmless — see description)
Base MP Cost: 1
DESCRIPTION
A soft white glow surrounds a wounded living creature, healing for 1d6 points of damage + your casting modifier. Since undead are powered by shadow energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage. Cure does not require a ranged touch attack to heal an ally, but does so to injure a foe.
Active Augment: For each additional point of MP spent, you heal an additional 1d6 points of damage.
Passive Augments:
Cura (5 MP): The spell’s effect changes and instead targets one creature/level, no two of which can be more than 30 ft. apart.
Curaga (10 MP): The spell's effect changes and instead targets one creature/level, no two of which can be more than 40 ft. apart, with a range of medium (100 feet + 10 feet per caster level). Additionally, all dice become D8s.
Curaja (15 MP): The spell’s effect changes and instead targets one creature/level, no two of which can be more than 60 ft. apart, with a range of long. (400 feet + 40 feet per caster level).





