To determine the effects of the chemist's mixes, roll on the following table to determine the Base, Catalyst and Reagent. For the reagents, it is recommended that you simply roll a d100 and reroll until you roll on the table.

Base: Catalysts: Reagents:
1: Bomb Essence 1: Blasting Powder 1: Toxic Waste
2: Bomb Shard 2: Concussive Solution 2: Fast Cure Adhesive
3: Mist Crystal 3: Clear Water 3: Inorganic Acid
4: Arctic Wind 4: Kinetic Dust 4: Thunder Essence
5: Hedge Needle 5: Cardinal Explosive 5: Bright Paste
6: Titan Stone 6: Suspending Musk 6: Anti-Resistance Aldehyde
7: Zu Feather 7: Moondust 7: Foul Slime
8: Gaelicat Claw 8: No Catalyst 8: Pixie Wing
9: Sharqual Scale N/A 9: Aurea Pollen
10: Leviathan's Fang N/A 10: Malboro Flower
11: Kuzu Tusk N/A 11: Screamroot
12: Kirin Horn N/A 12: Tomato Stalk
13: Venom Distillate N/A 13: Telaq Flower
14: Sickening Shard N/A 15: Blackout Oil
15: Grenade Shell N/A 16: Dream Powder
16: Holy Water N/A 17: Throatclose Fumes
17: Bomb Ashes N/A 18: Coarse Hourglass Sand
18: Fiend's Blood N/A 19: Stunning Deposition
19: Prima Petal N/A 20: Succulent Fruit
20: Hypello Potion N/A 21: Hero Tonic
N/A N/A 22: Strange Liquid
N/A N/A 23: Malboro Wine
N/A N/A 24: Frog Oil
N/A N/A 25: Four Leaf Clover
N/A N/A 26: Dark Matter
N/A N/A 27: Zombie Powder
N/A N/A 28: No Reagent