Verses:

All Bard Versus provide Morale bonuses or penalties unless otherwise specified

He who stands tall, does not fall
Range: 30 feet
Target: 1 Ally
Effect: Target ally gains a +2 to fortitude saves until the bard’s next turn

Know when to roll them
Range: 30 feet
Target: 1 Ally
Effect: Target ally gains a +2 to reflex saves until the bard’s next turn

Strong of heart, sound of mind
Range: 30 feet
Target: 1 Ally
Effect: Target ally gains a +2 to will saves until the bard’s next turn

Step fast and long, for wind follows
Range: 30 feet
Target: 1 Ally
Effect: Target ally gains a +5 foot base speed increase until the bard’s next turn

Steel is strong and will not break
Range: 30 feet
Target: 1 Ally
Effect: Target ally gains a +1 bonus to AC until the bard’s next turn

Muscles grow tough, and skin to steel
Range: 30 feet
Target: 1 ally
Effect: Target gains temp HP equal to the Bard’s Charisma modifier until the bard’s next turn

Song stomps out noise
Range: 30 feet
Target: 1 enemy
Effect: Until the bard’s next turn, the target must make a concentration check to cast defensively whenever they perform magic, or lose the spell

Great is the blade that cuts on it’s own
Range: 30 feet
Target: 1 enemy
Effect: The target must make a Fortitude save (DC 10 + Cha Mod + ½ Bard level) or have the greatest instance of bleeding, poison or disease trigger again immediately, ticking down once.

Overconfidence is a slow and insidious killer
Range: 30 feet
Target: 1 enemy
Effect: The target must make a Will save (DC 10 + Cha Mod + ½ Bard level) or suffer a -2 penalty to Will until the bard’s next turn

For we have need of sterner stock.
Range: 30 feet
Target: 1 enemy
Effect: The target must make a Fortitude save (DC 10 + Cha Mod + ½ Bard level) or suffer a -2 penalty to Fortitude until the bard’s next turn

Curious is the trap-maker's art.
Range: 30 feet
Target: 1 enemy
Effect: The target must make a Reflex save (DC 10 + Cha Mod + ½ Bard level) or suffer a -2 penalty to Reflex until the bard’s next turn

Sinew does not stretch without effort
Range: 30 feet
Target: 1 enemy
Effect: The target must make a Reflex Save (DC 10 + Cha Mod + ½ bard level) or suffer a -5 penalty to their base move speed.

False vigour soon fades with terrors
Range: 30 feet
Target: 1 enemy
Effect: The target must make a Fortitude save (DC 10 + Cha Mod + ½ bard level) or lose a number of Temp HP equal to the Bard’s Charisma modifier

Alleyway Jack
Range: 30 feet
Target: 1 ally
Effect: The bard picks one weapon. The target gains proficiency with that weapon until the Bard’s next turn.

Bard Choruses

Level 1 Choruses

Thrice Was She Wronged, and Thrice Justly Avenged
Level 1 Chorus
Cost: 3, 4, or 5 Verses
Range: 50 foot line
Effect: All within the line are struck with a bolt of lightning for 1d6 lightning damage, making a reflex save (DC 10 + CHA + ½ bard level) for half damage. If this Chorus is cast with one or two more versus, the chorus fires a second and third bolt respectively. These bolts can be aimed separately for the bard.

If their Bones Sleep Still Under that Hill, None Can Say
Level 1 Chorus
Cost: 3 Verses
Range: 30 feet
Effect: The Bard conjures a human skeleton (using the CR ½ bestiary entry) under their control, for a number of rounds equal to his Charisma modifier

Even the Cold Stone Seems Bent on Presenting Passage
Level 1 Chorus
Cost: 3 Verses
Range: 5 feet.
Target: One empty 5 foot square, of a stone or stone-like ground material
Effect: The stone is shaped by song, rising up to form a barrier. The square is impassable and provides total cover for any creature, on any side. The barrier has hardness 10 and 5 HP per bard level, and lasts a number of rounds equal to the bard’s charisma modifier.

Songs of the fallen, Joined by the Living
Level 1 Chorus
Cost: 3 Verses
Range: 30 feet
Target: 1 living target (Will save to negate)
Effect: The target (if unwilling) makes a Will save (DC 10 + Chorus level + Cha modifier + ½ Bard level) or becomes partially undead, taking damage from Cure spells and similar effects, but being healed by Dark spells and similar effects. Positive energy harms and negative energy heals. This effect lasts for a number of rounds equal to the Bard’s charisma modifier.

Revenant Wings
Level 1 Chorus
Cost: 3 verses
Range: 30 feet
Target: 1 ally
Effect: The bard’s song lifts the target upon ethereal wings, granting it the ability to float 5 inches over the ground for a number of rounds equal to the Bard’s Charisma.

Laughing Mad
Level 1 Chorus
Cost: 2 per target (Max 3 targets)
Range: 30 feet
Target: Up to 3 enemies, within 10 feet of another target.
Effect: The bard forces the group of enemies to make a Will Save (DC 10 + Chorus level + Cha modifier + ½ Bard level) or lose their standard action for a round, as a vicious laughter erupts from within, causing them to keel over.

Level 2 Choruses

Battle On The Big Bridge
Level 2 Chorus
Cost: 4 verses
Range: 30 feet
Target: 1 ally and 1 enemy
Effect: The bard binds an ally and an enemy with song, all but enforcing a fight. The ally targeted gains a +2 bonus to attack rolls and damage to the enemy targeted, while the enemy suffers a -2 penalty to attack rolls and damage against anyone other than the targeted ally. This lasts a number of rounds equal to the Bard’s Charisma modifier.

Song of the Mind’s Eye
Level 2 Chorus
Cost: 4 verses
Area of Effect: 50 feet in all directions
Effect: The bard pulses their song-powered energy in all directions. The Bard’s song clings to any being within the area, who, if they fail a reflex save (DC 10 + Chorus level + Cha modifier + ½ Bard level), are outlined in a glowing light. Anything attacking a target outlined by Song Of The Mind’s Eye gain a +2 bonus to hit, as long as they are within 30 feet of the target of the attack. This lasts for a number of rounds equal to the Bard’s charisma modifier. The bard is exempt from this Chorus.

In flames be his name, oh lord of the inferno
Level 2 Chorus
Cost: 4 verses
Range: 30 feet
Area of Effect: a 10 foot circle
Effect: The bard’s song channels Ifrit, lord of Inferno. Any creature within the area of effect take 4d6 fire damage, halved on a successful Reflex save (DC 10 + Chorus level + Cha modifier + ½ Bard level).

Fanfare of a Battle well won
Level 2 Chorus
Cost: Special
Range: 30 feet
Area of Effect: All allies within 30 feet
Effect: This Chorus can only be cast at the end of a battle, and expends all stored verses. For each one spent in this way, the bard’s allies and himself gain fast healing (2 x verses spent) a number of rounds equal to the bard’s charisma

Marching song of the crystal lore
Level 2 Chorus
Cost: 4 verses
Range: 30 feet
Target: 1 ally
Effect: The target ally’s base move speed increases by 30 for a number of rounds equal to the Bard’s charisma modifier.

Song of Life’s Wish called forth
Level 2 Chorus
Cost: 4,or 6 verses
Range: 30 feet
Target: 1 ally
Effect: The target ally is healed for half of the verses cost in D6s + Charisma modifier (2d6 for 4, 3d6 for 6)

Spirits who Speak of Death, Protect this song
Level 2
Cost: 4 Verses
Range: 30 feet
Effect: The bard conjures a Shadow Wolf under his control for a number of rounds equal to his Charisma modifier.

Level 3 Choruses

Screech of a thousand Sirens
Level 3
Cost: 5 Verses
Area of Effect: 20 foot cone
Effect: The bard lets forth a vicious, ear-shredding scream, dealing 6d6 + CHA sonic damage to all within the cone, with a Fortitude save (DC 10 + Chorus level + Cha modifier + ½ Bard level) to half damage.

Dust of diamond through which we call the queen
Level 3
Cost: 5 Verses
Range: 30 feet
Target or Area of Effect: 10 foot line
Effect: The bard invokes a tale of Shiva, creating a wall of ice 5 foot thick, and 10 foot line, originating from within 30 feet. Any creature in the wall’s path takes 6d6 magic ice damage, and makes a Reflex save (DC 10 + Chorus level + Cha modifier + ½ Bard level) or is knocked prone and out of the wall’s path, as decided by the GM.

Prelude of a battle of death
Level 3
Cost: 0, Special
Range: Self
Target: Self
Effect: The bard plays a small ditty that prepares himself for the battle ahead. This Chorus can be played just before rolling initiative, as a swift action. This adds the Bard’s Charisma modifier to his Initiative roll. This Chorus counts as a Verse for class features, and increases the verse count by one.

Horde of Bones, I call thee forth
Level 3
Cost: Variable, max 5
Range: 30 feet
Effect: For each verse spent, the Bard summons one Skeleton (using the CR ½ bestiary entry) that lasts 2 x the bard’s charisma modifier, and they appear under his command.

Refrain of a Sunleth Princess
Level 3
Cost: 5 verses
Range: 30 feet
Target or Area of Effect: One enemy
Effect: The bard channels the song of a legendary hunt, for a princess of the waterscape. The targeted enemy takes 2d6 Fire, 2d6 Lightning and 2d6 Ice damage, adding his charisma modifier to all three damage types, and makes a Will save (DC 10 + Chorus level + CHA mod + ½ Bard level) to half the Fire damage, Reflex to half the lightning damage and a Fortitude to half the Ice damage.

Requiem of a lady of Gulg
Level 3
Cost: 5 Verses
Range: 10 feet
Target or Area of Effect: all enemies within 10 feet.
Effect: The bard’s song tells a tale of a six armed warrioress skilled in scimitars. The bard makes one attack roll on every enemy within 10 feet, using his dexterity or strength modifier, whichever is higher. Any successful hit deals 4d6+CHA mod in magical slashing damage as ethereal scimitars cleave through foes.

Level 4 Choruses

Chance of Feline Valour
Level 4
Cost: 6 Verses
Range: 30 feet
Target or Area of Effect: One Ally
Effect: The bard’s song tells a tale of a stoic gunblade warrior. The target ally gains +4d6 ice damage to their melee attacks for a number of rounds equal to the Bard’s Charisma modifier

Theathrymic Force
Level 4
Cost: 6 Verses
Range: 20 foot burse
Target or Area of Effect: all within 20 feet
Effect: The Bard’s musical energy radiates outwards. All targets within 20 feet take 5d6 + Charisma Modifier non-elemental damage, halved on a successful reflex save.

Wanderer, Guarded by Crystal’s Light
Level 4
Cost: 6 Verses
Range: 30 feet
Target or Area of Effect: One Ally
Effect: The bard’s song tells a tale of four crystal warriors. The target ally gains Strong:Fire, Water, Wind and Earth for one minute.

Onion Warrior, Growth unbound
Level 4
Cost: 6 Verses
Range: Touch
Target or Area of Effect: One Ally
Effect: The bard’s song grants a touched foe the Onion’s potential. The target gains a +2 morale bonus to all six attributes for a number of rounds equal to the Bard’s charisma modifier

Level 5 Choruses

Signal song of raining ordinance
Level 5
Cost: 7 Verses
Range: 120 feet
Target or Area of Effect: 60 foot line, originating anywhere within range
Effect: The Bard’s song recalls a moment of desperation in war. All creatures within the target area take 10d6 fire damage, with a reflex save to half.

Mambo de Chocobo
Level 5
Cost: 7 Verses
Range: 30 feet
Target or Area of Effect: 7 Empty squares within 30 feet
Effect: The Bard’s song inspires the wild to their aid. The bard conjures 7 Yellow Chocobos, under the Bard’s command.

Dance for the Astral Moon
Level 5
Cost: 7 Verses
Range: 30 foot burst
Target or Area of Effect: All targets within burst
Effect: The bard’s song calls to the moon, who’s light heals all. All targets within the burst area are healed for 6d6 + Charisma modifier. This healing works on undead.

Bringer of Shadow, Grant Me Strength
Level 5
Cost: 7 Verses
Range: Personal
Target or Area of Effect: Self
Effect: The bard’s song reaches the soul of a lost warrior. For 1 minute, the Bard is wreathed in armour of shadow, functioning as +2 ghost touch full plate, with no ASF or Max Dex. While this armour is worn, the Bard cannot cast any Choruses, but can still cast verses. In addition, one weapon becomes a +2 ghost touch weapon that deals Dark damage in place of physical damage.

Level 6 Choruses

Hymn of the Wounded Angel of one wing
Level 6
Cost: 8 verses*
Range: 120 feet
Target or Area of Effect: 20 feet circle
Effect: The bard’s song calls into the cosmos itself, drawing an orbiting meteor to strike his foes. All within the 20 feet area of effect take 5d6 Fire, 5d6 Earth and 5d6 Dark magical damage, with a Reflex save (DC 10 + Chorus level + CHA mod + ½ Bard level) to half.

Refrain of the Extreme Sorceress
Level 6
Cost: 8 verses
Target or Area of Effect: All allies within 60 feet
Effect: The bard’s song call into the darkness, which corrupts and molds time to the Bard’s whim. All allies within the target area (Excluding the bard) immediately gain a turn to take after the Bard’s turn is over. These extra turns follow initiative order otherwise.

Sage’s great spell, immortal through song
Level 6
Cost: 8 Verses
Range: 120 Feet
Target or Area of Effect: 20 feet circle
Effect: The bard’s song calls to a great sage, who once sacrificed themselves for a divine meteor. All within the 20 feet area of effect take 5d6 Fire, 5d6 Earth and 5d6 Holy magic damage, with a Reflex save (DC 10 + Chorus level + Cha mod + ½ bard level)

Refrain of Etro
Level 6
Cost: 8 Verses
Range: 30 feet
Target or Area of Effect: One enemy
Effect: The bard’s song reaches through to the goddess of time herself. One target foe must make a will save (DC 10 + Chorus Level + Cha mod + ½ bard level) or be stopped in time, completely missing their next turn.