The Bangaa have a history of learning technicks inspired by monsters they faced most often. These technicks have been refined and passed down from practitioner to practitioner.
Prerequisites: Bangaa
Benefit: Bangaa with this feat gains one of the following technicks of their choice. A Bangaa may use these technicks once per day. Some technicks have prerequisites based on the amount of hit dice they possess. Unless otherwise noted, all technicks are a standard action to perform:
Ram(Ex): A simple technicks where the Bangaa suddenly uses a shoulder tackles to unbalance an enemy. Make a special attack action. Should you hit, you deal your unarmed strike damage and the target is flat-footed until the start of their next turn.
Tempest(Su): The Bangaa let's loose with a flurry of strikes, charged with a tinge of lightning. When the Bangaa makes a Full attack, he may choose to take a -2 penalty to AC for 1 round to add a +1d8 lightning damage to all his unarmed and weapon attack rolls for 1 round. This additional damage increases to 1d10 once the Bangaa has 10 or more Hit dice. Prerequisites: Must have 4 or more Hit Dice.
Sandstorm(Su): The Bangaa conjures roiling sand, dust, and sediment to flay and disorient foes. The Bangaa conjures a 10ft radius sandstorm within 30ft. Creatures that start their turn in the effect take 1d6+4 earth damage and must make a Reflex save (10 + your character level + your Constitution modifier) or be blinded for 1 round. The damage of this ability increases by 1d6 per three hit dice the Bangaa possesses. The sand storm lasts for 3 rounds. Prerequisites: Must have 8 or more hit dice.
Special: This feat can be taken up to 3 times, each time granting another technick and another use, up to 3 per day.





