Casting Time 1 standard action
Schools: Evocation [Elemental, Enfeebling]

EFFECT
Range Long (400 feet + 40 feet per caster level)
Target 60 foot spread
Duration instantaneous; 1 round/level
Saving Throw Reflex half (object); Spell Resistance yes
Base MP Cost: 11

DESCRIPTION
The ultimate Red Magic. The spell inflicts 11d6 damage of elemental (Fire, Ice, Water, Earth, Wind, or Lightning). In addition, the targets receive the Imperil status effect for whatever element is used upon them. Passing a Reflex save protects against Imperil.

Active Augment: For each additional point of MP spent, you deal an additional 1d6 points of elemental damage depending on what was chosen.