Casting Time 1 standard
Schools: Abjuration

EFFECT
Range Personal
Targets You
Duration 1 round/level (D)
Base MP Cost: 7

DESCRIPTION
Your mind splits into two independent parts. Each part functions in complete autonomy, like two characters in one body. Your new “second mind” does not control your body physically but is free to take one standard action in each round if the action is purely mental (such as casting a spell) in the same round you take your normal actions.

Your second mind can cast spells using your MP, but only as if your caster level were six lower than it is. Spells cast in this way have no verbal or somatic components, but your second mind can only cast spells if you are not silenced. Your second mind doesn’t provoke attacks of opportunity when casting a spell, because doing so doesn’t distract your primary mind. Having a second mind is strenuous on your psyche, and your primary mind suffers a -2 caster level penalty in any round in which the secondary mind has used its action. If your secondary mind does not do anything in a round, your primary mind does not suffer this penalty.

Your second mind takes its first action on your turn in the round after you cast arcane schism.

Both your minds communicate with each other telepathically. If you are subject to a compulsion or charm effect while you are of two minds, make a second saving throw if you fail the first. If you fail both, then the schism ends and you are affected normally by the spell. If you fail just one, the schism ends immediately, but you are not subject to the compulsion or charm.

Your second mind does not gain any advantages if you are subject to a haste effect, although you gain the overall standard benefits.