Table: 0-Level Necromancer Spells
| Spell Name | Description |
|---|---|
| Bleed | Cause a stabilized creature to resume dying. |
| Dark Orb | Orb deals 1d3 shadow damage. |
| Detect Magic | Detects all spells and magic items within 60 ft. |
| Disrupt Undead | Deals 1d6 damage to one undead. |
| Message | Whisper conversation at distance. |
| Penumbra | Protects creature or object from bright light. |
| Putrefy Food and Drink | Makes food and water inedible. |
| Read Magic | Read magical scrolls. |
| Touch of Fatigue | Touch attack fatigues target. |
| Touch of Lethargy | Target is staggered for one round. |
| Touch of Torment | Touch attack inflicts –1 penalty on attack rolls, skill checks, and ability checks. |
Table: 1st-Level Necromancer Spells
| Spell Name | Description |
|---|---|
| Backbiter | Weapon strikes wielder. |
| Bone Armor | Caster is surrounded by a tangle of bones, providing a +4 armor bonus to AC. |
| Dark | Ranged touch that deals 1d6 points of shadow damage + casting modifier + 1 per level (max of +5) and inflicts Dimmed status effect. |
| Detect Undead | Reveals undead within 60 ft. |
| Dread | Target becomes shaken. |
| Fear | Target becomes frightened. |
| Obscure | Target radiates darkness out to a 10-ft.-radius. |
| Ray of Enfeeblement | Target takes a 1d6 Strength penalty + 1 per two levels. |
| Ray of Sickening | Ranged touch that inflicts Sickened status. |
| Spirit Worm | Subject takes 1 point Con damage every round for 1 round/level. |
| Summon Undead I | Summons an undead creature (of CR 1/3 or lower) to fight for you. |
| Undead Touch | Touch deals 1d6 points of shadow damage + 1 point of Strength damage. |
| Virulence | Target suffers a -2 penalty to saving throws versus poison and disease spells and effects. |
Table: 2nd-Level Necromancer Spells
| Spell Name | Description |
|---|---|
| Animate Dead, Lesser | Create one skeleton or zombie. |
| Bone Shield | Caster animates a bone to protect him from physical attacks, gaining damage reduction 5/-. |
| Dark II | Ranged touch that deals 3d6 points of shadow damage + casting modifier + 1 per level (max of +10) and inflicts Dimmed status effect. |
| Darkness | Causes an object to radiate darkness out to 20 feet. |
| Darkvision | Subject gains darkvision up to 60 feet. |
| Death Armor | Black aura damages creatures attacking you. |
| Death Knell | Kills dying creature and caster gains temporary hit points and Strength bonus. |
| Desecrate | Fills area with negative energy, making undead stronger. |
| False Life | Caster gains 1d10 temporary hit points + 1 per level. |
| Gentle Repose | Preserves one corpse. |
| Ghoul Touch | Paralyzes one subject, which exudes stench that makes those nearby sickened. |
| Obscure II | Target radiates darkness out to a 20-ft.-radius. |
| Poison | Target is inflicted with Poison status effect that deals 1d6 points of non-elemental damage + casting modifier per round. |
| Spectral Hand | Creates a ghostly hand to deliver low-level touch spells. |
| Summon Undead II | Summons an undead creature (of CR 1 or lower) to fight for you. |
| Wound | Target takes 2d6 points of non-elemental damage and start bleeding. |
Table: 3rd-Level Necromancer Spells
| Spell Name | Description |
|---|---|
| Abhorrent Blight | Target suffers 1d6 hit points/level and suffers 1 point of Charisma damage/2 levels. |
| Animate Dead | Creates undead skeletons and zombies out of corpses. |
| Bio | Target is inflicted with Sap status effect that deals 2d4 points of non-elemental damage + casting modifier per round. |
| Blacklight | Creates an area of impenetrable darkness. |
| Dark III | Ranged touch that deals 5d6 points of shadow damage + casting modifier + 1 per level (max of +15) and inflicts Dimmed status effect. |
| Darkra | 1d6 shadow damage per level, 20-ft. radius. |
| Darkvision, Communal | As darkvision, but may divide the duration among creatures touched. |
| Deeper Darkness | Object sheds supernatural shadow in 60-ft. radius. |
| Dispel | Cancels one magical spell or effect. |
| Enfeeblement, Mass | As enfeeblement, except all within 30 feet. |
| Fangs of the Vampire King | Grow vampire fangs. |
| Halt Undead | Up to three undead becomes immobilized. |
| Healing Thief | Touched creature receives only half the healing, granting the other half to the caster. |
| Infect | Target is inflicted with Disease status. |
| Mastery of Flesh | Damages enemies or heals allies for 4d8+CL or 2d8+CL depending on if they are allies, enemies, undead, or living. |
| Obscure III | Target radiates darkness out to a 30-ft.-radius. |
| Pain | Target is inflicted with Blind, Poison and Silence status effects. |
| Power from Death | Caster gains a +1 profane bonus to attack rolls, saving throws, and damage rolls for every dead creature in 30 feet radius up to a max of +3. |
| Ray of Exhaustion | Ranged touch that inflicts exhaustion. |
| Summon Undead III | Summons an undead creature (of CR 2 or lower) to fight for you. |
| Vampiric Touch | Touch deals 1d6 points of shadow damage per two levels and caster gains that much in temporary hit points. |
| Void Aura | Caster is surrounded by an aura of nothingness that causes fatigue and disallows creatures from speaking while adjacent to him. |
Table: 4th-Level Necromancer Spells
| Spell Name | Description |
|---|---|
| Bestow Curse | –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
| Boneshatter | Target takes 1d6 points of shadow damage per level and becomes exhausted. |
| Burning Blood | Subject takes 1d8 earth damage plus 1d8 fire damage/round. |
| Consume Undead | Deals 1d8 per caster level to targeted undead creature, healing the caster for that much. |
| Contagion | Infects subject with chosen disease. |
| Dark IV | Ranged touch that deals 7d6 points of shadow damage + casting modifier + 1 per level (max of +20) and inflicts Dimmed status effect. |
| Dark Blight | Inflicts shadow damage and Sickened status on good and neutral creatures. |
| Darkvision, Greater | As darkvision, but the range extends out to 120 feet. |
| Death Ward | The subject gains a +4 morale bonus on saves against all death spells and magical death effects. |
| Dread Spikes | Creatures attacking the subject of this spell take 1d4 points of shadow damage and subject is healed for that much. |
| Enervation | Ranged touch that makes the target gain 1d4 temporary negative levels. |
| Eyes of the Bodak | Caster gains a gaze attack, inflicting temporary negative levels. |
| False Life, Greater | As false life, but the caster gains 2d10 temporary hit points +2 points per level. |
| Fear, Greater | As fear, but all within 30-ft.-cone burst. |
| Poisoned Touch | Touch deals 1d3 Con damage 1/round for 6 rounds. |
| Poisonga | As poison, but all within 30 feet. |
| Raise | Subject is raised from the dead. |
| Shadow Projection | Temporarily become a shadow. |
| Shadow Step | Caster is able to transport from an area of dim light or darkness to another. |
| Slay Living | Touch attack deals 12d6 +1 per level. |
| Summon Undead IV | Summons an undead creature (of CR 4 or lower) to fight for you. |
| Umbral Spikes | Creatures attacking the subject of this spell take 1d6 points of shadow damage. |
| Undead Torch | Undead creature gains blue aura that gives +2d6 damage against living creatures. |
| Unholy Blight | Inflicts shadow damage and Sickened status on good and neutral creatures. |
| Vampiric Blade | Caster’s weapon deals an additional 1d6 + CL shadow damage, healing the caster for half of the extra damage dealt. |
| Woundra | Creatures take 5d6 points of non-elemental damage and start bleeding. |
Table: 5th-Level Necromancer Spells
| Spell Name | Description |
|---|---|
| Biora | As bio, but all within 30 feet. |
| Black Spot | Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. |
| Blight | Withers one plant or deals 1d6/level damage to plant creature. |
| Blood Boil | Raise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then HP damage. |
| Bone Explosion | If the target fails a Fortitude saving throw, it receives 1d6 non-elemental damage per caster level and may explode dealing half as much damage to all creatures within a 20 feet radius. |
| Breath of Life | Dead creature is brought back to life, healing for 5d8 points of damage + 1 per level. |
| Darkga | 1d8 shadow damage per level, 30-ft. radius. |
| Deny Death | For the duration, the target creature survives death once, becomes paralyzed if the creature would die. |
| Drain | Touch deals 1d6 / two levels shadow damage; caster gains damage as hit points. |
| Exsanguinate | Target creature’s blood spurts of its body, taking 1d6 points of non-elemental damage per level, and if they fail a save take 1d6 strength damage and 2d6 bleed. |
| Gloom | Target takes 1d6 points of shadow damage per level. |
| Gravity | Target loses half of current hit points. |
| Gravity Ball | Creates a black hole that slowly sucks in creatures within a 20 ft. radius, dealing non-elemental damage and inflicting immobilized/stunned. |
| Infectga | As infect, but all within 30 feet. |
| Magic Jar | Enables possession of another creature. |
| Painga | As pain, except it affects one creature per two levels (maximum of 5) within 30 feet of each other. |
| Plague Carrier | Target's attacks carry filth fever. |
| Poisonja | As poisonga, except it affects one creature per two levels (maximum of 10) within 50 feet of each other and damage increases to 2d6 points of non-elemental damage + casting modifier per round. |
| Repurpose | Target creature suffers 1d6 points of shadow damage per round, if the creature dies, it rises up as an undead zombie creature under the caster’s control. |
| Suffocation | Target begins suffocating. |
| Summon Undead V | Summons an undead creature (of CR 6 or lower) to fight for you. |
| Waves of Fatigue | Creatures within the 30-ft.-cone burst become fatigued. |
| Zombify | Target is inflicted with the Zombie status effect. |
Table: 6th-Level Necromancer Spells
| Spell Name | Description |
|---|---|
| Abyss | Target takes 1d6 points of shadow damage per caster level (maximum 15d6) and is inflicted with the Dimmed status effect. |
| Anti-Life Shell | Creates a mobile, hemispherical energy field that prevents creatures from entering. |
| Arise | Subject is raised from death, to full health. |
| Aura of Terror | You gain an aura of fear, or your frightful presence becomes more effective. |
| Bone Shield, Greater | Caster gains 10/- damage reduction to a max of 200 damage prevented. |
| Circle of Death | Snuffs out 1d4 HD worth of living creatures per level. |
| Contagion, Greater | Infect a subject with a magical disease. |
| Dispel, Greater | As dispel, but with multiple targets. |
| Dread Spikes II | Creatures attacking the subject of this spell take 3d4 points of shadow damage and subject is healed for that much. |
| Eyebite | Target becomes panicked, sickened, and comatose. |
| False Grace | Functions like False Life, except affects all allies in 30 feet radius and grants 3d10 + caster level temporary hit points. |
| Feeblemind | Target’s Intelligence and Charisma scores each drop to 1. |
| Fleshshiver | Subject is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds. |
| Meltdown | If the target fails a fortitude save they lose the benefit of Armor, Deflection, Dodge, Natural Armor, and Shield bonuses to their AC. |
| Rasp | Target lose 1d6 points of MP per two caster levels (maximum of 8d6). |
| Ray of Entropy | Subject takes –4 Strength, Dexterity, and Constitution. |
| Resurrection | One dead creature is revived as if by a Raise spell and may be teleported adjacently to the caster. |
| Revive Undead | Restores undeath to undead that was destroyed up to 1 day/level ago. |
| Shadowfire Ray | Ranged touch attack that deals 1d6 points of damage (half fire/shadow). |
| Siphon Life | Functions like Vampiric Touch, except it's a ranged touch attack in close range and the amount of damage is 1d6 shadow damage per caster level (maximum 15d6). |
| Spectral Touch | Your touch bestows one negative level/round. |
| Summon Undead VI | Summons an undead creature (of CR 8 or lower) to fight for you. |
| Syphon | Touch drains 1d6 / five levels of MP; caster gains the siphoned MP. |
| Umbral Spikes II | Creatures attacking the subject of this spell take 3d6 points of shadow damage. |
| Unwilling Shield | Subject shares wounds you receive. |
| Woundga | Creatures take 8d6 points of non-elemental damage and start bleeding. |
Table: 7th-Level Necromancer Spells
| Spell Name | Description |
|---|---|
| Auto-Raise | Subject is raised by a raise spell upon death. |
| Avasculate | Reduce foe to half HP and stun. |
| Bioga | As bio, except it deals 3d4 + casting modifier (Intelligence or Charisma) points of non-elemental damage per round and it affects one creature per two levels (maximum of 5) within 30 feet of each other. |
| Blessing of Undead | Caster gains several undead traits like immunity to mind-affecting effects and DR 5/bludgeoning. |
| Control Undead | Undead don't attack you while under your command. |
| Countdown | Target falls to 0 HP in 2d4 rounds. |
| Drainra | Drains health of nearby creatures, up to 15-ft.-radius, dealing 1d6 points of shadow damage per two levels (maximum 9d6) and healing caster for half amount dealt. |
| Epidemic | Infect a subject with a highly contagious disease. |
| Erase | Remove reflect from a single creature and stop them from benefitting from the reflect status effect. |
| Feast of Blood | As exsanguinate, except it affects all creatures in a 20-ft.-radius and grants caster temporary hit points. |
| Gloom II | Target takes 1d8 points of shadow damage per level. |
| Graviga | As gravity, but all within 30 feet. |
| Infectja | As infect, except it affects one creature per two levels (maximum of 10) within 50 feet of each other. |
| Plague Storm | Cloud infects creatures like contagion. |
| Restore Undead | Heals one allied undead creature within close range to full health. |
| Reverse | All healing effects are reversed. |
| Shadow Blast | Target takes 10 points of shadow damage per level. |
| Summon Undead VII | Summons an undead creature (of CR 10 or lower) to fight for you. |
| Temporary Resurrection | Bring a creature to life for 24 hours, after which it dies again. |
| Waves of Exhaustion | Creatures within the 30-ft.-cone burst become exhausted. |
| Zombify, Mass | As zombify, but all within 30 feet. |
Table: 8th-Level Necromancer Spells
| Spell Name | Description |
|---|---|
| Abyss II | As abyss, except it deals 1d8 points of shadow damage per caster level (maximum 20d8) and inflicts the Dimmed status effect for 1d8 rounds. |
| Arisega | As arise, except all allies within 30 feet. |
| Avascular Mass | Reduce foe to half HP and stun, entangle in 20-ft. radius from victim. |
| Bestow Curse, Greater | As bestow curse, but harder to remove. |
| Bite of the King | Swallow enemies whole. |
| Blackfire | Subject is engulfed in black flame, takes 1d4 Con damage and becomes nauseated; flames and effects can spread to adjacent living creatures. |
| Black Orb | Creates an orb of pure darkness and inflicts negative levels. |
| Domain of the Hungry Flesh | Summons an abomination that attacks creatures in the area. |
| Doom | Target is inflicted with Doom status. |
| Dread Spikes III | Creatures attacking the subject of this spell take 5d4 points of shadow damage and subject is healed for that much. |
| Embrace of Death | Puts a target creature to sleep, inflicting 1d6 Constitution damage per round. |
| Evaporate | 1d6 shadow damage per level. |
| Summon Undead VIII | Summons an undead creature (of CR 12 or lower) to fight for you. |
| Symbol of Death | Triggered rune kills nearby creatures. |
| Umbral Spikes III | Creatures attacking the subject of this spell take 5d6 points of shadow damage. |
| Veil of Undeath | You gain undead traits. |
Table: 9th-Level Necromancer Spells
| Spell Name | Description |
|---|---|
| Banshee Wail | Targets take 10 points of shadow damage per level. |
| Bioja | As bio, except it deals 4d4 + casting modifier (Intelligence or Charisma) points of non-elemental damage per round and it affects one creature per two levels (maximum of 10) within 50 feet of each other. |
| Cursed Earth | Plants die, living creatures catch diseases, or dead creatures rise as zombies. |
| Death | Kills one subject. |
| Drainga | As drainra, except the area of effect is increased to a 30-ft.-radius spread and it deals 1d6 points of shadow damage per two caster levels (maximum of 12d6). |
| Energy Drain | As enervation, except the creature gains 2d4 temporary negative levels. |
| Feeblemind, Mass | As feeblemind, but all within 30 feet. |
| Flay for Purpose | As Repurpose, except it deals 2d6 damage per round, after effect is over, it deals 10 damage per level. |
| Full-Life | Subject is raised from death to full maximum hit points. |
| Impact | 1d6 points of shadow damage and deals 2 damage to STR, DEX, CON, WIS, INT and CHA. |
| Negative Eruption | Inflicts 10 damage per level to all creatures within 30 feet. All undead creatures within the area of effect are healed for this much instead and gain a +2 bonus to attack rolls, damage rolls, and Will saving throws. |
| Polar Midnight | Plunges an area into the brutal chill of an arctic night, dropping visibility, dealing 5d6 points of ice damage and 1d6 points of Dexterity damage per round. |
| Suffocation, Mass | As suffocation, but all within 30 feet and lasts longer. |
| Summon Undead IX | Summons an undead creature (of CR 14 or lower) to fight for you. |

