Table: 0-Level Bard Songs
| Spell Name | Description |
|---|---|
| Boom | Makes loud noise, causing 1 point of non-elemental damage and suffer a -2 penalty to Concentration checks. |
| Detune | Removes the tuning from a nearby instrument. |
| Ghostharp | Object records, plays a song at your command. |
| Ghost Sound | Figment sounds. |
| Giggle | Target begins giggling. |
| Lullaby | Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.) |
| Rebound Sound | Checks object depth. |
| Songbird | Perform and gain +1 on your Cha checks. |
| Song of Serenity | Target ignores the effects of fatigue. |
| Stage Light | Summons a 30 ft. light centered on the bard. |
| Summon Instrument | Summons one musical instrument. |
Table: 1st-Level Bard Songs
| Spell Name | Description |
|---|---|
| Adoration | You gain a bonus on Diplomacy checks and performance combat checks. |
| Amplify | Lowers Listen DC by 20. |
| Army’s Paeon | Provides Fast Healing 2 to nearby allies. |
| Clarion Call | Make a sound like a mighty horn or trumpet and subject can speak in a booming voice that carries over great distances. |
| Distort Speech | Subject’s speech is 50% unintelligible, so it might miscast spells. |
| Elemental Carol | Enhances saving throws against element type by +2 and provides 5 Elemental Resistance for nearby allies. |
| Elemental Threnody | Reduces saving throws against element type by -2 and enemy's Elemental resistance by -5 for nearby enemies. |
| Feather Bar | Halves targets weight. |
| Focusing Chant | Gain +1 on attack rolls, skill checks, and ability checks. |
| Foe Requiem | Deals Charisma modifier points of non-elemental damage to one enemy. |
| Fortuitous Beat | Provides a +2 morale bonus on Fortitude saving throws to nearby allies. |
| Hideous Laughter | Subject loses actions. |
| Insidious Rhythm | Subject has –4 penalty on Intelligence-based skill checks and Concentration checks, and must make Concentration check to cast spells. |
| Inspirational Boost | The bonuses granted by your inspire courage ability increase by 1. |
| Joyful Noise | You negate silence in a 15-ft.-radius emanation. |
| Knight’s Minne | Grants a deflect AC bonus of +2 to nearby allies. |
| Performer's Wine | Turns liquid into wine, causing those who drink it to become sharp-witted. |
| Play Instrument | Play instrument as if you were skilled. |
| Quick Etude | Grants a dodge AC bonus of +2 against ranged attacks to nearby allies. |
| Reflexive Strum | Provides a +2 morale bonus on Reflex saving throws to nearby allies. |
| Resonance Armor | Gives self +4 armor bonus. |
| Saving Finale | Ends a maintained song to allow subject a reroll on a failed saving throw. |
| Sheepfoe Mambo | Provides a +1 morale bonus on saving throws. |
| Solid Note | Creates tangible music note. |
| Suit of the Dancer | Stores/retrieves outfit from extraplanar space. |
| Toilsome Chant | Apply Inspire Competence to a skill check that takes up to an hour to complete. |
| Willful Clash | Provides a +2 morale bonus on Will saving throws to nearby allies. |
Table: 2nd-Level Bard Songs
| Spell Name | Description |
|---|---|
| Allegro | Gain haste while maintaining bardic performance. |
| Battle Hymn | Allies can reroll one Will save/round. |
| Blurring Melody | Inflicts the Dimmed status effect on nearby enemies. |
| Cacophonous Call | Nauseates target. |
| Cadence Defense | Grants subject concealment. |
| Calm Emotions | Calms agitated creatures. |
| Dexterous Etude | Enhances the Dexterity of nearby allies by +2. |
| Dissonant Chant | Concentration checks more difficult within area of spell. |
| Distracting Cacophony | Noise makes it difficult to cast. |
| Distressing Tone | Inflicts the Sickened status effect on nearby enemies. |
| Enchanting Etude | Enhances the Charisma of nearby allies by +2. |
| Find Audience | Locates the nearest settlement. |
| Foe Lullaby | Inflicts the Sleep status effect on nearby enemies. |
| Fowl Aubade | Enhances saving throws against sleep/charm by +3. |
| Ghostbane Dirge | Incorporeal creature takes half damage from non-magical weapons. |
| Goblin Gavotte | Enhances saving throws against paralysis/petrify by +3. |
| Harmonic Chorus | Give another caster +2 to caster level and +2 on save DCs. |
| Heartbeat Resonance | Detect if other creatures are lying. |
| Herb Pastoral | Enhances saving throws versus poison/disease by +3. |
| Hunter’s Prelude | Provides a +2 morale bonus to Attack rolls with ranged weapons. |
| Learned Etude | Enhances the Intelligence of nearby allies by +2. |
| Lively Step | You and allies gain +10 increase to speed. |
| Painful Finale | End a maintained song to deal shadow damage to one creature. |
| Piercing Shriek | Target is staggered by a painful sound. |
| Revealing Aria | Reveals nearby invisible or ethereal creatures. |
| Scop’s Operetta | Enhances saving throws versus silence/blind by +3. |
| Silent Verse | Inflicts the Silenced status effect on nearby enemies. |
| Sinewy Etude | Enhances the Strength of nearby allies by +2. |
| Song of Winter | Inflicts the Frozen status effect to enemies within an area. |
| Spirited Etude | Enhances the Wisdom of nearby allies by +2. |
| Sword Madrigal | Provides a +2 morale bonus to Attack rolls with melee weapons for nearby allies. |
| Valor Minuet | Provides a +2 morale bonus to Damage rolls for nearby allies. |
| Vivacious Etude | Enhances the Constitution of nearby allies by +2. |
| Weapon Conductor | Treats target weapon as if it had the returning weapon special ability. |
Table: 3rd-Level Bard Songs
| Spell Name | Description |
|---|---|
| Advancing March | Grants the Haste status effect on nearby allies. |
| Army’s Paeon II | Grants Fast Healing 4 to nearby allies. |
| Battlefield Elegy | Inflicts the Slow status effect on nearby enemies. |
| Cadence Orchestra | Grants subject total concealment. |
| Chemist Quartet | Increases alchemical item potency. |
| Dirge of Discord | All within 20 ft. take –4 on attack rolls and Dexterity, and reduce speed by 50%. |
| Elemental Carol II | Enhances saving throws against element type by +4 and provides 10 Elemental Resistance. |
| Elemental Threnody II | Reduces saving throws against element type by -4 and enemy's Elemental resistance by -10. |
| Exquisite Accompaniment | Instrument maintains bardic performance for you. |
| Foe Discord | Deals Charisma modifier points of non-elemental damage to all enemies. |
| Foe Requiem II | Deals double Charisma modifier points of non-elemental damage to one enemy. |
| Force Inverse | Disables force field's fast healing and also deals damage to it every round. |
| Fortuitous Beat II | Provides a +4 morale bonus on Fortitude saving throws to nearby allies. |
| Haunting Choir | Spirits cause wracking pain to listeners. |
| Haunting Tune | Inflicts the Shaken status effect on nearby enemies. |
| Knight’s Minne II | Grants nearby allies a deflect AC bonus of +4. |
| Magic Verse | The enemy is targeted by a Dispel effect. |
| Nixie’s Lure | Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. |
| Pinning Nocturne | Increases the casting time of enemy spells and gives a -4 penalty on enemy concentration checks and CL checks to overcome SR. |
| Purging Finale | Ends a maintained song to remove one negative status effect from one creature. |
| Quick Etude II | Grants nearby allies a dodge AC bonus of +4. |
| Reflexive Strum II | Provides a +4 morale bonus on Reflex saving throws to nearby allies. |
| Revitalizing Finale | Ends a maintained song to heal nearby allies. |
| Rhythm of Quick Hands | Grants the Quick Draw feat to nearby allies, as well as the ability to draw an alchemical item as a free action. |
| Romeo's Ballad | Inflicts the Immobilize status effect to one creature. |
| Sheepfoe Mambo II | Provides a +2 morale bonus on saving throws. |
| Weapon Conductor, Mass | Grants the returning weapon ability to multiple weapons. |
| Willful Clash II | Provides a +4 morale bonus on Will saving throws to nearby allies. |
Table: 4th-Level Bard Songs
| Spell Name | Description |
|---|---|
| Blinding Melody | Blinds nearby enemies. |
| Cacophonic Shield | Shield 10 ft. from you blocks sounds, deals 1d6 non-elemental damage +1/level, and deafens creatures passing through. |
| Dexterous Etude II | Enhances the Dexterity of nearby allies by +4. |
| Enchanting Etude II | Enhances the Charisma of nearby allies by +4. |
| Fowl Aubade II | Enhances saving throws against sleep/charm by +6. |
| Goblin Gavotte II | Enhances saving throws against paralysis/petrify by +6. |
| Herb Pastoral II | Enhances saving throws versus poison/disease by +6. |
| Horde Lullaby | Puts nearby enemies to sleep. |
| Hunter’s Prelude II | Provides a +4 morale bonus to Attack rolls with ranged weapons. |
| Learned Etude II | Enhances the Intelligence of nearby allies by +4. |
| Scop’s Operetta II | Enhances saving throws versus silence/blind by +6. |
| Sentinel's Scherzo | Allies within 30ft reduce damage taken equal to caster level + charisma modifier if the damage is above 75% of their current HP. |
| Sinewy Etude II | Enhances the Strength of nearby allies by +4. |
| Spirited Etude II | Enhances the Wisdom of nearby allies by +4. |
| Sword Madrigal II | Provides a +4 morale bonus to melee Attack rolls. |
| Toad Song | Transforms target into a frog. |
| Valor Minuet II | Provides a +4 morale bonus to Damage rolls. |
| Vigilant Rest | Allows subject to rest while keeping their senses. |
| Virtuoso Performance | Start a second bardic performance while maintaining the first. |
| Vivacious Etude II | Enhances the Constitution of nearby allies by +4. |
| Wall of Sound | Sonic wall deflects and damages creatures. |
Table: 5th-Level Bard Songs
| Spell Name | Description |
|---|---|
| Army’s Paeon III | Provides Fast Healing 6 to nearby allies. |
| Body Harmonic | Piercing tone deals 1d10 damage to one ability/round. |
| Cacophonous Call, Mass | As cacophonous call, but affecting multiple targets. |
| Cacophony of Truth | Forces subject to tell the truth. |
| Baleful Dirge | Nearby enemies take 2 points of Str and Dex damage/round. |
| Elemental Carol III | Enhances saving throws against element type by +6 and provides 15 Elemental Resistance. |
| Elemental Threnody III | Reduces saving throws against element type by -6 and enemy's Elemental resistance by -15. |
| Feather Bar, Mass | Halves the weight of many objects |
| Foe Requiem III | Deals triple Charisma modifier in points of non-elemental damage to one enemy. |
| Fortuitous Beat III | Provides a +6 morale bonus on Fortitude saving throws to nearby allies. |
| Frozen Note | Paralyzes creatures listening to your song. |
| Fugue | Your Perform check creates variety of effects. |
| Ghostbane Lament | As Ghostbane Dirge, but affecting multiple creatures. |
| Irresistible Dance | Forces subject to dance. |
| Knight’s Minne III | Grants a deflect AC bonus of +6 to nearby allies. |
| Music of the Spheres | Grant fast healing, resistance, and save bonuses to all creatures in a 20-foot radius. |
| Pied Piping | Compel similar creatures to follow you. |
| Quick Etude III | Grants a dodge AC bonus of +6 against ranged attacks to nearby allies. |
| Reflexive Strum III | Provides a +6 morale bonus on Reflex saving throws to nearby allies. |
| Shadowbard | Shadowy duplicate starts a bardic performance. |
| Sheepfoe Mambo III | Provides a +3 morale bonus on saving throws to nearby allies. |
| Stunning Finale | Ends a maintained song to inflict the Stunned status effect on creatures. |
| Warden’s Paean | Dispels a negative status effect every round on a creature. |
| Willful Clash III | Provides a +6 morale bonus on Will saving throws to nearby allies. |
Table: 6th-Level Bard Songs
| Spell Name | Description |
|---|---|
| Alluring Air | Inflicts Confused to enemies within 30 ft. of you. |
| Dexterous Etude III | Enhances the Dexterity of nearby allies by +6. |
| Enchanting Etude III | Enhances the Charisma of nearby allies by +6. |
| Foe Discord II | Deals double Charisma modifier in non-elemental damage to nearby enemies. |
| Fowl Aubade III | Enhances saving throws against sleep/charm by +9. |
| Goblin Gavotte III | Enhances saving throws against paralysis/petrify by +9. |
| Goddess's Hymnus | Allies within 30 ft. gain Reraise until 1 ally is revived. |
| Grand Finale | End all maintained songs to greater range and have its effects persist without maintaining them. |
| Herb Pastoral III | Enhances saving throws versus poison/disease by +9. |
| Hero's Rime | Enhances all ability scores of nearby allies by +2. |
| Hunter’s Prelude III | Provides a +6 morale bonus to Attack rolls with ranged weapons. |
| Learned Etude III | Enhances the Intelligence of nearby allies by +6. |
| Romeo's Ballad II | Stops an enemy. |
| Scop’s Operetta III | Enhances saving throws versus silence/blind by +9. |
| Sinewy Etude III | Enhances the Strength of nearby allies by +6. |
| Spirited Etude III | Enhances the Wisdom of nearby allies by +6. |
| Sword Madrigal III | Provides a +6 morale bonus to Attack rolls with melee weapons. |
| Valor Minuet III | Provides a +6 morale bonus to weapon Damage rolls. |
| Vivacious Etude III | Enhances the Constitution of nearby allies by +6. |

