| Astrologian | Predictors of future events, Astrologians know the secrets to changing the fates of those around them. | d6 | 4 + Int modifier | 1/2 | Bad | Bad | Good |
| Berserker | Berserkers are brutal ragers from beyond the edge of civilized lands. | d12 | 4 + Int modifier | Full | Good | Bad | Bad |
| Blue Mage | Blue Mages fight fire with fire, learning the attacks of the monsters they fight to throw right back. | d8 | 6 + Int modifier | 3/4 | Bad | Bad | Good |
| Chemist | Creators of alchemical items, Chemists are masters at the use of potions and explosives. | d8 | 4 + Int modifier | 3/4 | Good | Good | Bad |
| Chocobo Knight | Chocobo Knights ride their steed into battle, challenging the enemy into attacking them instead of their allies. | d10 | 4 + Int modifier | Full | Good | Bad | Bad |
| Cleric | Obtaining power from their deity, Clerics are capable of powerful miracles. | d8 | 4 + Int modifier | 3/4 | Good | Bad | Good |
| Dark Knight | Sacrificing their health to gain darkness’s favor, Dark Knights’ aggressive actions on the battlefield protects their allies and inspires them to greater aggression themselves. | d10 | 4 + Int modifier | Full | Good | Bad | Good |
| Engineer | Engineers experiment with gears and wires until something beautiful (and probably deadly) is made. | d8 | 4 + Int modifier | 3/4 | Good | Good | Bad |
| Gambler | Gamblers are a lucky sort, able to rely on chance and charm in any situation. | d8 | 6 + Int modifier | 3/4 | Bad | Good | Bad |
| Geomancer | The land has mighty power, and Geomancers are the wielders of it. | d8 | 4 + Int modifier | 3/4 | Good | Bad | Good |
| Gunner | Gunners use grit and gunpowder to punch holes in their enemies. | d8 | 4 + Int modifier | 3/4 | Bad | Good | Bad |
| Holy Knight | Holy Knights guide their party by divine light, healing those who have been harmed and shielding those in harms way. | d10 | 4 + Int modifier | Full | Good | Bad | Good |
| Illusionist | Never trust your eyes around Illusionists, their deceptive skill goes far beyond mere words. | d6 | 4 + Int modifier | 1/2 | Bad | Bad | Good |
| Medic | Even non-magical people can heal their allies, as the Medic can attest. | d8 | 4 + Int modifier | 3/4 | Good | Good | Bad |
| Necromancer | Necromancers turn death into an art, and they often need more paint. | d6 | 4 + Int modifier | 1/2 | Bad | Bad | Good |
| Summoner | Summoners are masters of conjuring monsters to assist them in their time of need. | d6 | 4 + Int modifier | 1/2 | Bad | Bad | Good |
| Time Mage | Many people believe that time is immutable. Time Mages are extremely capable of disproving that. | d6 | 4 + Int modifier | 1/2 | Bad | Bad | Good |