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Mystic Dances

Beginning of 2nd level and every two dancer levels thereafter, a dancer learns a new mystic dance move. Some mystic dances require other mystic dance abilities as prerequisites. Performing a mystic dance requires a standard action that provokes attacks of opportunity and costs one ki point to activate. You can maintain a mystic dance as a free action if it lasts several rounds. You can only have 1 mystic dance active at a time.

Table: Mystic Dances

Mystic DancePrerequisitesBenefits
Aspir Samba (Su)Drain Samba mystic danceA dancer can perform a dance that allows herself and allies to drain magic points with every successful melee attack. For a duration of 1 round + 1 round per two dancer levels after 2nd, the dancer and her allies that successfully hit the creature affected by this ability deals 1d4 points of MP damage and gains 1d4 MP (any gain over your maximum MP pool is lost) or heals 1d4 HPs if no MP pool.
Aspir Samba II (Su)Aspir Samba mystic danceA dancer can perform a dance that allows herself and allies to drain magic points with every successful melee attack. For a duration of 1 round + 1 round per two dancer levels after 2nd, the dancer and her allies that successfully hit the creature affected by this ability deals 2d4 points of MP damage and gains 2d4 MP (any gain over your maximum MP pool is lost) or heals 2d4 HPs if no MP pool.
Blade Dance (Su)Dancer 16A dancer can perform a dance that allows her to attack an opponent 5 times. The dancer makes 5 separate Attack Rolls at her highest BAB.
Box Step (Su)A dancer can perform a dance that lowers the defenses of a creature within 30 feet. A creature within range must make a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or suffer a -2 penalty to Armor Class plus an additional -2 penalty per four dancer levels after 2nd for a duration of 1 round + 1 round per two dancer levels after 2nd.
Building Flourish (Su)Desperate Flourish mystic danceA dancer can perform a dance that grants a bonus on Attack Rolls for all allies within 30 feet. For a duration of 1 round + 1 round per two dancer levels after 2nd, allies within range are granted a +1 bonus on Attack Rolls per four dancer levels after 2nd.
Chocobo Jig (Su)A dancer can perform a dance that grants an ally within 30 feet, a +30 foot movement speed for a duration of 1 round + 1 round per two dancer levels after 2nd.
Chocobo Jig II (Su)Chocobo Jig mystic danceA dancer can perform a dance that grants allies within 30 feet, a +30 foot movement speed for a duration of 1 round + 1 round per two dancer levels after 2nd.
Curing Waltz (Su)A dancer can perform a dance that heals an ally within 30 feet. Ally within range is affected by a Cure spell, using her Charisma instead of Wisdom for the bonus.
Curing Waltz II (Su)Curing Waltz mystic danceA dancer can perform a dance that heals an ally within 30 feet. Ally within range is affected by a Cure II spell, using her Charisma instead of Wisdom for the bonus.
Curing Waltz III (Su)Curing Waltz II mystic danceA dancer can perform a dance that heals an ally within 30 feet. Ally within range is affected by a Cure III spell, using her Charisma instead of Wisdom for the bonus.
Desperate Flourish (Su)A dancer can perform a dance that inflicts a penalty on Attack Rolls for a creature within 30 feet. A creature within range must make a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or suffer a -1 penalty to Attack Rolls plus an additional -1 penalty per four dancer levels after 2nd for a duration of 1 round + 1 round per two dancer levels after 2nd.
Disillusion Flourish (Su)Dancer 6A dancer can perform a dance that inflicts a penalty on Magic damage rolls for a creature within 30 feet. A creature within range must make a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or suffer a -1 penalty to Magic damage rolls plus an additional -1 penalty per four dancer levels after 2nd for a duration of 1 round + 1 round per two dancer levels after 2nd.
Divine Waltz (Su)Curing Waltz III mystic danceA dancer can perform a dance that heals all allies within 30 feet. Allies with range are affected by a Cura spell, using her dancer level as her caster level.
Divine Waltz II (Su)Dancer 10, Divine Waltz mystic danceA dancer can perform a dance that heals all allies within 30 feet. Allies with range are affected by a Curaga spell, using her dancer level as her caster level.
Drain Samba (Su)A dancer can perform a dance that allows herself and allies to drain health with every successful attack. For a duration of 1 round + 1 round per two dancer levels after 2nd, the dancer and her allies that successfully hit creatures with a melee attack deals 1d4 points of non-elemental damage and heals 1d4 points of damage.
Drain Samba II (Su)Drain Samba mystic danceA dancer can perform a dance that allows herself and allies to drain health with every successful attack. For a duration of 1 round + 1 round per two dancer levels after 2nd, the dancer and her allies that successfully hit creatures with a melee attack deals 2d4 points of non-elemental damage and heals 2d4 points of damage.
Drain Samba III (Su)Drain Samba II mystic danceA dancer can perform a dance that allows herself and allies to drain health with every successful attack. For a duration of 1 round + 1 round per two dancer levels after 2nd, the dancer and her allies that successfully hit creatures with a melee attack deals 3d4 points of non-elemental damage and heals 3d4 points of damage.
Dream Eater Dance (Su)Dancer 12, Somnus Step mystic danceA dancer can perform a dance that inflicts damage on creatures who are sleeping. All enemies sleeping or under the Sleep status effect take 1d8 points of non-elemental damage per dancer level and must make a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) to reduce the damage by half.
Forbidden Dance (Su)Dancer 12A dancer can perform a dance that inflicts a variety of status effects on creatures within 30 feet. Enemies within 30 feet are affected by the following status effects for 1d4 rounds each: Berserk (Will save), Blind (Fortitude save), Confuse (Will save), Silence (Fortitude save), Poison (Fortitude save), Slow (Fortitude save) (DC 10 + half of the dancer’s level + her Charisma modifier).
Haste Samba (Su)Dancer 6A dancer can perform a dance that allows herself and allies to receive the haste status for the round with a successful attack. For a duration of 1 round + 1 round per two dancer levels after 2nd, the dancer and her allies that successfully hit creatures gain the Haste status for the round.
Healing Waltz (Su)Dancer 8, Curing Waltz mystic danceA dancer can perform a dance that cures status effects on an ally within 30 feet. Ally within range is affected by an Esuna spell, using her dancer level as her caster level.
Healing Waltz II (Su)Dancer 14, Healing Waltz mystic danceA dancer can perform a dance that cures status effects on an ally within 30 feet. Ally within range is affected by a Greater Esuna spell, using her dancer level as her caster level.
Last Dance (Su)Dancer 18A dancer can perform a dance that stops a creature within 30 feet. A creature within range must make a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or be inflicted with the Stop status effect for a duration of 1 round + 1 round per two dancer levels after 2nd.
Mincing Minuet (Su)Dancer 6A dancer can perform a dance that inflicts non-elemental damage to all enemies within 30 feet. All enemies within the area of effect take 1d6 points of non-elemental damage plus an additional 1d6 damage per two dancer levels after 2nd level and must make a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) to reduce damage by half.
Pyrrhic Puncture Flourish (Su)Dancer 6A dancer can perform a dance that inflicts a penalty on melee/ranged damage rolls for a creature within 30 feet. A creature within range must make a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or suffer a -1 penalty to melee/ranged damage rolls plus an additional -1 penalty per four dancer levels after 2nd for a duration of 1 round + 1 round per two dancer levels after 2nd.
Quickstep (Su)A dancer can perform a dance that lowers a creature’s Dexterity within 30 feet. A creature within range must make a Fortitude save (DC 10 + half of the dancer’s level + her Charisma modifier) or suffer a -2 penalty to Dexterity plus an additional -2 penalty per four dancer levels after 2nd for a duration of 1 round + 1 round per two dancer levels after 2nd.
Slow Dance (Su)Dancer 6A dancer can perform a dance that slows a creature within 30 feet. A creature within range must make a Fortitude save (DC 10 + half of the dancer’s level + her Charisma modifier) or be inflicted with the Slow status effect for a duration of 1 round + 1 round per two dancer levels after 2nd.
Somnus Step (Su)Dancer 8A dancer can perform a dance that puts enemies to sleep. All enemies within 30 feet must make a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or be inflicted with the Sleep status for a duration of 1 round + 1 round per two dancer levels after 2nd.
Sonorous Serra Step (Su) A dancer can perform a dance that lowers a creature’s saves within 30 feet. A creature within range must make a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or be inflicted a -1 penalty to saving throws plus an additional -1 penalty for every two dancer levels after 2nd for a duration of 1 round + 1 round per two dancer levels after 2nd.
Spectral Jig (Su)Dancer 8A dancer can perform a dance that makes an ally within 30 feet, invisible. For a duration of 1 round + 1 round per two dancer levels after 2nd, ally within range is granted Vanish as per spell.
Spectral Jig II (Su)Dancer 12A dancer can perform a dance that makes an allies within 30 feet, invisible. For a duration of 1 round + 1 round per two dancer levels after 2nd, all allies within range is granted Vanishga as per spell.
Stutter Step (Su)Box Step mystic danceA dancer can perform a dance that lowers the magical or elemental (chosen when afflicting a creature) resistances of a creature within 30 feet. A creature within range must make a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or suffer a -2 penalty to spell or elemental resistance plus an additional -2 penalty per four dancer levels after 2nd for a duration of 1 round + 1 round per two dancer levels after 2nd.
Violent Flourish (Su)A dancer can perform a dance that stuns a creature with a melee attack. This dance functions like Stunning Fist, using her dancer level as her monk level and her Charisma modifier instead of Wisdom for the DC save. This ability doesn't provoke attacks of opportunity.
Witch Hunt Samba (Su)Aspir Dance II mystic danceA dancer can perform a dance that allows herself to drain MP from all enemies within 30 feet. All enemies within the area of effect must make a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or be drained of 1d4 MP that the dancer can then imbue a caster (or casters) of this amount (split however she sees fit).