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Limit Breaks

Limit Breaks

Limit Breaks are special abilities unique to FFd20 that all base and prestige classes get at 1st level. To activate a limit break, most require a standard action (though some limit breaks allow swift actions to be used) and you can only activate a limit break while your health (or the health of your animal companion, automaton, bone commander, etc. that is within 50 feet of you, must also be alive) is 50% or less. All limit breaks are considered supernatural (Su) abilities unless stated otherwise. In addition, a limit break cannot be activated while another limit break is in effect (like some that have durations).

At 1st level, you get 1 limit break usage per day, and every four character levels thereafter, you gain an additional limit break usage.

As an alternate Limit Break, all characters gain access to Second Wind.

Second Wind (Su): This Limit Break allows a character to regain a number of hit points equal to their Constitution score or 1/4th of their total health rounded down, whichever is higher. This limit break requires only a swift action.