School enfeebling/dark; Level astrologian 5, black mage 5, dark knight 4, necromancer 5, time mage 5
CASTING
Casting Time 1 standard action
EFFECT
Range medium (100 ft. + 10 ft./level)
Area 20ft-radius
Duration 1 round/3 levels (D)
Saving Throw see text (object); Spell Resistance yes (object)
DESCRIPTION
Summoning up an orb of dark matter, you toss it into a square, exploding into a large mass the dark matter forms a black hole that sucks in nearby creatures to their demise.
The gravity ball makes a 5ft black hole that sucks in any creature within a 20ft radius unless they make a fortitude save. Failing the save pulls the targets 5ft towards the black hole and halts any movement until their next turn as if affected by the immobilized status effect, any creatures that begin their turn within the area must make another fortitude save or be pulled in again. Creatures are pulled in until they are adjacent to the square the black hole occupies.
Creatures within 20ft of the black hole take 2d6 non-elemental damage, those within 15ft instead take 4d6 non-elemental damage, those within 10ft take 6d6 non-elemental damage, those who touch the black hole within 5ft (the 8 surrounding squares) take 8d6 non-elemental damage and are left stunned as their existence is pulled into nothingness, a successful fortitude save negates the stunned status effect. This damage occurs when the spell is cast, and then after every failed fortitude save made at the beginning of the targeted creature’s turns.
Several gravity ball spells cannot affect the same area, similarly to how extradimensional space effects work, gravity balls that do occupy/affect the same spaces counteract each other and are effectively dispelled.
This spell was submitted as a part of the SCC for January 2021 by DeadKingKicker.
