Starting at 2nd level, a dragoon gains one acrobatic talent. He gains one additional acrobatic talent for every 2 dragoon levels attained after 2nd. Unless otherwise noted, a dragoon cannot select an individual acrobatic talent more than once.
Table: Acrobatic Talents
| Acrobatic Talent | Prerequisites | Benefits |
|---|---|---|
| Athlete (Ex) | — | A dragoon is considered always taking 10 on any Acrobatic skill checks. The dragoon can also take 20 in half the time. |
| Blue Dragon Scales (Su) | Heroic Landing (Water) acrobatic talent | A dragoon with this talent gains water resistance equal to his dragoon level after using Heroic Landing (water) to deal water damage. He gains a competence bonus on all saving throws equal to 1 + 1 per six dragoon levels. These bonuses last until the end of his next turn. |
| Combat Feat | — | A dragoon who selects this talent gains a bonus combat feat. This talent may be taken only once. |
| Controlled Descent (Ex) | Dragoon 6, Heroic Landing acrobatic talent | A dragoon with this talent may select a number of squares equal to his Dexterity modifier that are not affected when using Heroic Landing. |
| Crater (Ex) | Deadly Lancer class feature | A dragoon with this talent that hits a creature with his deadly lancer attack causes all ground within 5 feet of that creature to become difficult terrain for a number of rounds equal to half his dragoon level. |
| Dextrous Muscles (Ex) | — | The dragoon combines both his leg muscles as well as his natural finesse when leaping through the skies. A dragoon with this talent may add both his Strength and Dexterity modifiers on Acrobatics checks made for jumping. |
| Flexible Flanker (Ex) | — | A dragoon with this talent may choose any square adjacent to him and treat that square as his location for determining who he is flanking, even if that square is occupied by a creature, object, or solid barrier. |
| Flowing Lancer (Ex) | — | The dragoon moves through combat as if made of water. A dragoon with this talent can use his Dexterity modifier instead of his Strength modifier for melee attack rolls with spears, lances, or polearms. |
| Graceful Bound (Ex) | — | A dragoon with this talent may use his Dexterity in place of his Strength when using any of his dragoon abilities. |
| Gray Dragon Scales (Su) | Heroic Landing (Wind) acrobatic talent | A dragoon with this talent gains wind resistance equal to his dragoon level after using Heroic Landing (wind) to deal wind damage. The dragoon also granted a 5% miss chance per two dragoon levels against all ranged weapon attacks. These bonuses last until the end of his next turn. |
| Green Dragon Scales (Su) | Heroic Landing (Earth) acrobatic talent | A dragoon with this talent gains earth resistance equal to his dragoon level after using Heroic Landing (earth) to deal earth damage. He also gains damage reduction 1/- per two dragoon levels and stacks with the bonus from adamantine armor. These bonuses last until the end of end next turn. |
| Halting Blow (Ex) | — | If a foe’s movement in the dragoon’s threatened area provokes an attack of opportunity and the dragoon successfully hits the foe with the attack, the foe’s movement ends immediately. The foe cannot move again until its next turn but can still take the rest of its action. |
| Heroic Landing (Su) | Deadly Lancer class feature | A dragoon with this talent chooses earth, fire, ice, lightning, water, or wind. When the dragoon deals bonus damage with his deadly lancer ability, he may choose the bonus damage to deal elemental damage instead. He deals that much damage of that element to each creature (excluding himself) within 5 feet of the target of his attack, with a Reflex save (DC 10 + half of the dragoon’s level + his Strength modifier) for half. Using this ability is declared before the dragoon rolls to attack with his deadly lancer ability. The dragoon may select this talent multiple times, each time he may choose an additional element. |
| Phalanx Fighting (Ex) | — | A dragoon with this talent gains proficiency in shields (except tower shields) and when he wields a shield, he can use any polearm or spear of his size as a one-handed weapon. |
| Pinpoint Lancer (Ex) | Flowing Lancer acrobatic talent or Weapon Finesse feat | The dragoon attacks his enemies with pinpoint accuracy over brute force. A dragoon with this talent can use his Dexterity modifier instead of his Strength modifier for melee damage rolls with spears, lances, or polearms. |
| Pole Vault (Ex) | — | A dragoon with this talent may change direction once during a jump, even if he is charging. |
| Predatory Pounce (Ex) | Deadly Lancer class feature | A dragoon with this talent that uses his deadly lancer ability on a target that is flat-footed, he roll d8s instead of d6s. |
| Ready Pike (Ex) | — | A dragoon with this talent can, once per day, ready a weapon with the brace property as an immediate action, gaining a +1 bonus on attack and damage rolls. For every four dragoon levels, this bonus increases by +1, and he can use the ability one additional time per day. He cannot use this ability when flat-footed. |
| Red Dragon Scales (Su) | Heroic Landing (Fire) acrobatic talent | A dragoon with this talent gains fire resistance equal to his dragoon level after using Heroic Landing (fire) to deal fire damage. The dragoon’s movement speed also increases by 10 feet + an additional 10 feet for every six dragoon levels obtained. These bonuses last until the end of his next turn. |
| Spear Brace (Ex) | Phalanx Fighting acrobatic talent | This acrobatic talent allows a dragoon to brace a pole-arm or spear on an equipped shield, to aid in handling and fighting with it. His increased stability gives the dragoon, when using a shield that prevents his hand from being free, he can use his shield-arm to hold (and fight with) a pole-arm or spear with which he is proficient. |
| Step Aside (Ex) | — | A dragoon with this talent can take a 5-foot step, as an immediate action, when a creature threatened by a dragoon takes a 5-foot step into a square adjacent to him. This 5-foot step must be subtracted from his movement on the next turn. He also gains a +2 dodge bonus to his AC against that opponent until the end of his next turn. |
| Tactical Drop (Ex) | Deadly Lancer class feature | A dragoon with this talent may choose to not deal extra damage from deadly lancer and instead, make a trip, bull rush, sunder, or disarm combat maneuver check when he hits a target with a jump attack. This combat maneuver receives a bonus to CMB rolls equal to the number of deadly lancer dice. This attack still deals his normal attack’s damage. |
| Trip Toss (Ex) | — | A dragoon with this talent may toss his weapon to make trip attacks at a range of 30 feet. He must make a ranged touch attack against his target. Otherwise, this functions just like a trip attack. |
| White Dragon Scales (Su) | Heroic Landing (Ice) acrobatic talent | A dragoon with this talent gains ice resistance equal to his dragoon level after using Heroic Landing (ice) to deal ice damage. He also gains spell resistance equal to 10 + his dragoon level. These bonuses last until the end of his next turn. |
| Yellow Dragon Scales (Su) | Heroic Landing (Lightning) acrobatic talent | A dragoon with this talent gains lightning resistance equal to his dragoon level after using Heroic Landing (lightning) to deal lightning damage. The dragoon also gains evasion, uncanny dodge, and a +2 dodge bonus to armor class for every five dragoon levels obtained. At 15th level, he gains improved evasion and improved uncanny dodge. These bonuses last until the end of his next turn. |
Advanced Acrobatic Talents (Ex or Su)
At 12th level, and every two levels thereafter, a dragoon can choose one of the following advanced acrobatic talents in place of an acrobatic talent.
Table: Advanced Acrobatic Talents
| Advanced Acrobatic Talent | Prerequisites | Benefits |
|---|---|---|
| Abominable Crash (Su) | Heroic Landing (Ice) acrobatic talent | A dragoon with this advanced talent coats the target of his jump and any creature that fails its Reflex save against his Heroic Landing (ice) in ice. At the start of their turn, they must make a Strength check (DC equal to 10 + the number of dice rolled for his deadly lancer damage). If they fail, they are denied their Dexterity bonus, cannot cast spells with somatic components, cannot retrieve items, and must spend a full-round action to make a single attack or move 5 feet. This condition ends when the target makes the Strength check, takes any fire damage, or takes an amount of physical damage equal to the dragoon’s level. The dragoon may use this ability a number of times per day equal to 3 + his Strength modifier. |
| Double Jump (Ex) | Deadly Lancer class feature | A dragoon with this advanced talent may make a special charge attack that takes 1 full-round action to complete. When using this talent, the dragoon leaps into the air a distance up to a maximum distance allowed by his Acrobatic skill check. He resolves his charge attack as normal but deals twice the deadly lancer damage. |
| Greater Landing (Ex) | Heroic Landing and Crater acrobatic talents | A dragoon with this advanced talent increases the area of damage for his Heroic Landing and Crater abilities by 5 feet. The dragoon may select this talent multiple times. |
| Heat Wave (Su) | Heroic Landing (Fire) acrobatic talent | A dragoon with this advanced talent causes the target of his jump and any creature that takes fire damage from his Heroic Landing (fire) to become fatigued unless a Fortitude save (DC 10 + half of the dragoon’s level + his Strength modifier) is made to negate. The dragoon may use this ability as a free action when he declares he is using Heroic Landing to do fire damage a number of times per day equal to 3 + his Strength modifier. This ability has no effect on creatures that are already fatigued. |
| Irresistible Advance (Ex) | Phalanx Fighting and Spear Brace acrobatic talents | A dragoon with this advanced talent gains a bonus on bull rush and overrun CMB checks. This bonus depends on the type of shield used: +1 with a buckler, +2 with a light shield, or +3 with a heavy shield. |
| Nerve Wrack (Su) | Heroic Landing (Lightning) acrobatic talent | A dragoon with this advanced talent causes the target of his jump and any creature that takes lightning damage from his Heroic Landing (lightning) to become shaken for a number of rounds equal to the number of bonus deadly lancer dice he rolled, unless a Fortitude save (DC 10 + half of the dragoon’s level + his Strength modifier) is made to negate. The dragoon may use this ability as a free action when he declares he is using Heroic Landing to do lightning damage a number of times per day equal to 3 + his Strength modifier. This ability has no effect on creatures that are already shaken. |
| Purge (Su) | Heroic Landing (Water) acrobatic talent | A dragoon with this advanced talent causes the target of his jump and any creature that fails its Reflex save against his Heroic Landing (water) to be subjected to a Dispel as per spell, using his dragoon level as his caster level. The dragoon may use this ability a number of times per day equal to half his dragoon level. |
| Rippling Earth (Su) | Heroic Landing (Earth) acrobatic talent | A dragoon with this advanced talent causes any creature that fails its Reflex save against his Heroic Landing (earth) to be subjected to a bull rush attempt using the target as the point of origin. This attempt does not provoke attacks of opportunity. The dragoon may use this ability a number of times per day equal to 3 + his Strength modifier. |
| Shellbreaker (Ex) | — | A dragoon with this advanced talent with his powerful blows from the sky allows him to bypass many of the traditional means of defense on creatures, striking true. For a number of times per day equal to 3 + his Strength modifier, the dragoon may ignore any damage reduction during a charge while jumping. |
| Shockwave (Su) | Heroic Landing (Wind) acrobatic talent | A dragoon with this advanced talent causes any creature that fails its Reflex save against his Heroic Landing (wind) to be knocked prone. The dragoon may use this ability a number of times per day equal to 3 + his Strength modifier. |
| Super Jump (Ex) | Deadly Lancer class feature | A dragoon with this advanced talent may make a special charge attack that takes 2 full-round actions to complete. On the first round, the dragoon leaps into the air a distance up to a maximum distance allowed by his Acrobatic skill check. On his next turn, he resolves his charge attack as normal but deals four times the deadly lancer damage. |
| Swoop of a Dragon (Ex) | — | A dragoon with this advanced talent gets an immediate action to jump upon another creature within range of his Acrobatic skill check for an extra melee attack when he drops a creature from a charge attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. |
