This bomb is a larger version of itself and makes itself known to be king of the bombs. The king bomb will not self-destruct until it dies making many other bombs from its remains.
King Bomb (CR 12)
XP 19,200
CE Large Outsider (Bomb, Elemental, Extraplanar)
Init +10; Senses Darkvision 60 ft., low-light vision; Perception +20
DEFENSE
AC 24, touch 16; flat-footed 18 (+6 Dex, +8 natural, +1 dodge, -1 size)
hp 179 (16d10+96)
mp 48
Fort +10, Ref +16, Will +11
Immune Element of its type, outsider traits; Strong Forward element of its type
Weakness Opposite element of its type
OFFENSE
Speed Fly 40 ft. (average)
Melee Bite +20 (2d8+5)
Spells Known (SC CL 16th; Concentration +20)
Earth Version
1st (DC 15) – stone
2nd (DC 16) – stone II
3rd (DC 17) – stonera, stone III
4th (DC 18) – rock spikes
Fire Version
1st (DC 15) – fire
2nd (DC 16) – fire II
3rd (DC 17) – fira, fire III
4th (DC 18) – blaze spikes
Holy Version
1st (DC 15) – light
2nd (DC 16) – light II
3rd (DC 17) – lightra, light III
4th (DC 18) – radiant spikes
Ice Version
1st (DC 15) – blizzard
2nd (DC 16) – blizzard II
3rd (DC 17) – blizzara, blizzard III
4th (DC 18) – ice spikes
Lightning Version
1st (DC 15) – thunder
2nd (DC 16) – thunder II
3rd (DC 17) – thundara, thunder III
4th (DC 18) – shock spikes
Non-elemental Version
1st (DC 15) – ruin
2nd (DC 16) – poison
3rd (DC 17) – bio
4th (DC 18) – poisonga, ruinra
Shadow Version
1st (DC 15) – dark
2nd (DC 16) – dark II
3rd (DC 17) – darkra, dark III
4th (DC 18) – umbral spikes
Water Version
1st (DC 15) – water
2nd (DC 16) – water II
3rd (DC 17) – watera,water III
4th (DC 18) – torrent spikes
Wind Version
1st (DC 15) – aero
2nd (DC 16) – aero II
3rd (DC 17) – aera,aero III
4th (DC 18) – gale spikes
STATISTICS
Str 20, Dex 22, Con 20, Int 3, Wis 12, Cha 18
Base Atk +16; CMB +22; CMD 38
Feats Dodge, Improved Initiative, Improved Natural Attack (Bite), Juke, Mobility, Sidestep, Spring Attack, Toughness
Skills Fly +23, Perception +20, Survival +20
Language Infernal, Abyssal
SQ Float, Self-Destruct
SPECIAL ABILITIES
Float (Su)
A king bomb has the Float (always floating 5 feet into the air) status effect continuously unless unconscious or dead. This effect cannot be dispelled.
Self-Destruct (Ex)
After the king bomb reaches 0 hit points or lower, it explodes as an immediate action, destroying itself and dealing 16d6 points of elemental type and physical (half & half) damage to everything within a 30-ft.-radius (Reflex save DC 23 for half dmg). After its own destruction it creates 1d6+1 T1 bombs in its place. Blue mages may learn this ability as a 1st level spell (Knowledge: Planes DC 17).
