Centaur Forager (CR 1)
XP 400
Centaur Druid 1
CN Large Monstrous Humanoid (Centaur)
Init: +1; Senses Darkvision 60 ft., low-light vision; Perception +4
DEFENSE
AC 12, touch 10; flat-footed 11 (+1 dex, +2 natural, – 1 size)
hp 6 [10] (1d8+2)
mp 2
Fort +3, Ref +3, Will +3
Defensive Abilities Natural Armor; Resist Earth 5;
OFFENSE
Speed 50 ft.
Melee Scythe +2 (2d4+3/x4), 2 hooves -3 (1d6+1)
Ranged Shortspear +1 (1d6+2)
Special Attacks Lightning Arc (3/day), Storm Burst (3/day)
Special Abilities Nature Bond (Lightning and Weather)
Spells Known(Geomancer CL 1st, concentration +4)
1st (DC 14) – Burning Disarm, Frostbite, Jump, Stone Fist, Wind Armor, Wind Shield
STATISTICS
Str 14, Dex 12, Con 12, Int 12, Wis 16, Cha 10
Base Atk +1; CMB +4; CMD 15
Feats Combat Casting
Skills Handle Animal +12, Heal +17, Knowledge (Nature) +15, Perception +19, Survival +19 (+23 Survival)
Languages Centaur, Common
SQ Animal Companion, Fast, Natural Mount, Shared Spells, Undersized weapons, Wild Empathy
Gear cure potion (1), scythe, shortspear (5)
SPECIAL ABILITIES
Fast (Ex)
Centaurs gain a 10-foot racial bonus to their speed.
Natural Armor (Ex)
Centaurs have tough skin, granting them a +2 natural armor bonus.
Natural Mount (Ex)
A centaur counts as having the Mounted Combat feat only for the purpose of meeting feat prerequisites, and substitutes the Acrobatic skill for any Ride skill prerequisites when acquiring feats that have Mounted Combat as a prerequisite. Because of his equine form, a centaur can wield a lance one-handed as if mounted and deals double damage with a lance while charging. A centaur can never gain the benefit of the Mounted Combat feat (or other similar feats or effects, such as Trick Riding) if ridden by another creature.
Undersized Weapons (Ex)
Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).
ANIMAL COMPANION
Wolf
N Medium Animal
Init: +2; Senses low-light vision, scent; Perception +8
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 [20] (2d8+4)
Fort +5; Ref +5; Will +1
Speed 50 ft.
Melee Bite +2 (1d6+1 plus trip)
Space 5 ft.; Reach 5 ft.
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent
SQ Link
