Centaur Fighter (CR 4)
XP 1,200
Centaur Fighter 4
CN Large Monstrous Humanoid (Centaur)
Init: +2; Senses Darkvision 60 ft., low-light vision, Perception +1
DEFENSE
AC 21, touch 13; flat-footed 17 (+6 armor, +2 shield, +2 dex, +2 natural, – 1 size)
hp 34 [56] (4d10+16)
Fort +7, Ref +3, Will +2
Defensive Abilities Natural Armor; Resist Earth 5;
OFFENSE
Speed 50 ft.
Melee Greataxe +9 (1d12+9/x3), 2 hooves +2 (1d6+2)
Ranged Longbow +5 (1d8/x3)
Special Attacks Overhand Chop +9 (1d12+13/x3)
Special Abilities Martial Flexibility (5/day)
STATISTICS
Str 18, Dex 15, Con 16, Int 10, Wis 12, Cha 8
Base Atk +4; CMB +9; CMD 22
Feats Weapon Focus (Greataxe), Weapon Specialization (Greataxe)
Skills Acrobatics +2, Climb +4
Languages Centaur, Common
SQ Chosen Weapon +1 (Axes), Fast, Fighter Talent (Melee Defense, Melee Power), Natural Mount, Undersized weapons
Gear cure potion (2), greataxe, longbow, 20 arrows, breastplate
SPECIAL ABILITIES
Fast (Ex)
Centaurs gain a 10-foot racial bonus to their speed.
Natural Armor (Ex)
Centaurs have tough skin, granting them a +2 natural armor bonus.
Natural Mount (Ex)
A centaur counts as having the Mounted Combat feat only for the purpose of meeting feat prerequisites, and substitutes the Acrobatic skill for any Ride skill prerequisites when acquiring feats that have Mounted Combat as a prerequisite. Because of his equine form, a centaur can wield a lance one-handed as if mounted and deals double damage with a lance while charging. A centaur can never gain the benefit of the Mounted Combat feat (or other similar feats or effects, such as Trick Riding) if ridden by another creature.
Undersized Weapons (Ex)
Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).
